Let the fighters get within range of at least two AA turrets, then blow them out of the sky. Nothing fancy here; lure close, broadside them, small chunks.
+3
Recruits.
+2
[H]ave the Darts sweep in if things go badly[.]
+2.5
Let's use the HQ's tracking equipment to find any Uark patrols
+1
Bring the prisoners to some kind of shed not connected to the rest of the pressure structure, then strip them from the EVA suits. No escaping that way.
+1
Let's have engineering fix up the base and build a jail. Equip our remaining recruit with decent weapons and armour and arm our officers with better weapons. Our uninjured marines will guard the prisoners, Hensen will continue training our recruits, Donnely will oversee the repairs to the base, and Lip will make sure the two transports get shot down.
+1
The defense grid interface on the Telemachus flares to life as Donnely activates it from its control center. A few moments later, the two blips disappear off the screen. You may want to check the crash site for survivors and the like, though.
You decide to make use of the speaker systems throughout the HMC, and start to broadcast a recruitment message set to loop every hour or so. An astounding 55 recruits show up at the control center to join you. You're
sure Hensen is giddy with joy under that suit. In related news, Lip has finished an inventory of the armory. The armory can equip 26 soldiers in Uark light patrol gear, but with careful rationing, you can probably get 50 or so sidearms and the like for the rest. Hensen volunteers to train the old and new recruits, and you let him do so. By the end of the round, whatever that means, you have 38 out of the 55 trained to the same level as the first group of miners.
Acquired 38 recruits (miner equipment), and 17 miners.While you have Donnely compile a report (and send the engineers to the control center) on the damage and possible repairs of the base, miners bring the prisoners over to a pressurized equipment shed and strip them of their suits. They don't seem to resist much, but definitely aren't fully cooperative.
Donnely opens up a link to the ship.
"Captain, cursory examination of the damage we created is actually pretty good. The holes we blew into the building are small and had no impact on the structural integrity of the building. With 40 units or so of regular alloy we can make it as good as new. Of course, with better materials, we could try our hand at reinforcing the control center."You briefly consider swapping out your officers' weapons, but that'd be stupid. An energy revolver is basically an expensive handcannon. It's a weapon issued only to officers, designed as a potent weapon both in defense and offense. You do equip the recruit from before with actual gear, though.
1 Recruit equipped with Uark gear.Something unexpected happens. The control center's communication systems receive a video message from what appears to be the Uark governor of Troth.
"You've got quite a cute little revolution going on here. I'm sure you think that nobody cares because it's just a small outpost. You're quite wrong. I like to make examples out of revolutionaries. But to be fair, and give me a little bit of entertainment, I'll let you know a little secret - this uprising is going to be crushed horribly, thanks to a certain capital-sized ship on its way.""I think they should train their governors in the art of bluffing. Thanks to his little ominous video feed that came with the message, it's pretty obvious that he's bluffing.""Probably.""Hopefully."There is transponder tracking equipment at the base, but either you're locked out or there are no activated transponders within range. Most likely the latter.
Options:
Broadcast System - Broadcast a message to all buildings and EVA suits with connected communications
AA Uplink - Fire at any target located over the HMC with at least 2 AA turrets, or a target near the HMC borders' with at least 1 AA turret.
Long-range Communications - Send a long-range message to anything in the Galaxy with a decent speed. (1 Use?)
Landline Communications - Send a message to anywhere on the moon.
Shipyard Uplink - Access to the orbiting shipyard's systems, making hacking easier, but not definite. (1 Use?)
Sensors (Passive) - Detects any enemy ship in the local area. Can be configured to detect different types other than enemies.
At Control Center:
Officer Hensen:
--Battle Suit, Rapid Laser Rifle.
Officer Donnely:
--Light Combat Suit, Energy Revolver
Officer Lip:
--Light Combat Suit, Energy Revolver
3 Trained Marines:
--Light Combat Suit, Laser Marksman Rifle
--1 Moderately wounded: 1 round.
6 Recruits:
--Uark Light EVA Armor, Uark Projectile Assault Rifle
38 Recruits:
--Mining EVA Suit, No weapon!
17 Miners:
--Mining EVA Suit, No weapon!
4 Uark Soldier (Prisoner)
--Located at Mining Equipment Shed, can't escape/