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Author Topic: Galaxy Rise: More like Galaxy Fall, AMIRITE?  (Read 31586 times)

Toaster

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Re: Galaxy Rise
« Reply #300 on: January 05, 2015, 10:49:15 pm »

Well, that went quite well.  We've got a base!


Let the fighters get within range of at least two AA turrets, then blow them out of the sky.  Nothing fancy here; lure close, broadside them, small chunks.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Re: Galaxy Rise
« Reply #301 on: January 05, 2015, 11:01:48 pm »

Well, that went quite well.  We've got a base!


Let the fighters get within range of at least two AA turrets, then blow them out of the sky.  Nothing fancy here; lure close, broadside them, small chunks.

Surprisingly. Ho ho. +1.
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Andres

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Re: Galaxy Rise
« Reply #302 on: January 05, 2015, 11:02:45 pm »

Actually, it might be better if we shoot them down so they only crash. That way we have a chance of recovering the transports and some more equipment. If our AA fails to take them down, our Darts will give chase instead.

Let's have engineering fix up the base and build a jail. Equip our remaining recruit with decent weapons and armour and arm our officers with better weapons. Our uninjured marines will guard the prisoners, Hensen will continue training our recruits, Donnely will oversee the repairs to the base, and Lip will make sure the two transports get shot down.
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Re: Galaxy Rise
« Reply #303 on: January 05, 2015, 11:08:46 pm »

Gotta make sure to make the disappearance of two ships inconspicuous. Dunno how though.
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Andres

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Re: Galaxy Rise
« Reply #304 on: January 05, 2015, 11:14:05 pm »

We can't be inconspicuous. What we need to do is make a start-up military in this sector so it can grow and get more powerful while we move on to the next sector and do the same.

What other sectors are there? Low-security ones such as this residential one are preferred.
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evilcherry

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Re: Galaxy Rise
« Reply #305 on: January 06, 2015, 12:19:49 am »

Given the current climate I don't think 2 transport warrants excessive reaction from the Uarks.

The worst is that they just send in a capital ship and fry us. That's when we are to pick up our asses.

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Re: Galaxy Rise
« Reply #306 on: January 06, 2015, 12:21:02 am »

Right.
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Andres

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Re: Galaxy Rise
« Reply #307 on: January 06, 2015, 12:44:53 am »

Given the current climate I don't think 2 transport warrants excessive reaction from the Uarks.
What's your problem, here? Is it with trying to capture the transports or engaging the transports in the first place? They're going to arrive no matter what we do and it's bets if we engage while they're still in the air. Trying to capture the transports by shooting them down will provoke an equal response as if we just blew them up.
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Parsely

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Re: Galaxy Rise
« Reply #308 on: January 06, 2015, 12:55:01 am »

Well, that went quite well.  We've got a base!


Let the fighters get within range of at least two AA turrets, then blow them out of the sky.  Nothing fancy here; lure close, broadside them, small chunks.
+1
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Sheb

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Re: Galaxy Rise
« Reply #309 on: January 06, 2015, 02:41:25 am »

Focus fire on one of the transport
Call the fighters and the Telemachus to help dispatch the transport
Bring the prisoners to some kind of shed not connected to the rest of the pressure structure, then strip them from the EVA suits. No escaping that way.

Dispatch a message on the moon telling them they're free from the garrison, and asking any Uark patrol to surrender.
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Andres

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Re: Galaxy Rise
« Reply #310 on: January 06, 2015, 02:49:25 am »

Dispatch a message on the moon telling them they're free from the garrison, and asking any Uark patrol to surrender.
-1. Let's use the HQ's tracking equipment to find any Uark patrols (the transponders must send a signal somewhere, right?) where we can dispatch them with the recruits - if we want them trained faster, the Darts - if we want it done quickly, or the Telemachus - the safest and most overkill option.
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Re: Galaxy Rise
« Reply #311 on: January 06, 2015, 02:51:35 am »

Recruits. We need better troops and also Xcom.
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Andres

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Re: Galaxy Rise
« Reply #312 on: January 06, 2015, 02:53:32 am »

Recruits. We need better troops and also Xcom.
+1, I guess.
« Last Edit: January 06, 2015, 03:09:50 am by Andres »
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Re: Galaxy Rise
« Reply #313 on: January 06, 2015, 03:09:49 am »

Kinda risky though. No chance we could also have the Darts sweep in if things go badly?
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Andres

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Re: Galaxy Rise
« Reply #314 on: January 06, 2015, 03:13:22 am »

Kinda risky though. No chance we could also have the Darts sweep in if things go badly?
+1
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