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Author Topic: Galaxy Rise: More like Galaxy Fall, AMIRITE?  (Read 31108 times)

Toaster

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Re: Galaxy Rise
« Reply #285 on: January 04, 2015, 08:28:34 pm »

In that case, venting the place sounds like the plan.  We can fix it when we're done; it's unlikely that every troop inside is chilling in a suit.  Likely some are, so we shoot those when they come out.
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Pencil_Art

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Re: Galaxy Rise
« Reply #286 on: January 04, 2015, 09:07:43 pm »

In that case, venting the place sounds like the plan.  We can fix it when we're done; it's unlikely that every troop inside is chilling in a suit.  Likely some are, so we shoot those when they come out.

+1.
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Andres

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Re: Galaxy Rise
« Reply #287 on: January 04, 2015, 09:26:10 pm »

Planning time.

We will prepare our troops to attack the barracks. While they're en route to the last known location of the Uarks we killed, one of our Darts will go to their location and blast them while they're in their truck. At the same time, the other Dart will blast holes into the sleeping quarters and the rec room to kill or stun whoever's inside and will allow our ground troops entry. We'll need to keep the armoury intact so we can loot it.

If possible, we'll wait until nightfall before the Dart hits the truck so we can maximise the amount of Uarks dead when we hit the sleeping quarters. It is an absolute must that we destroy the truck BEFORE they reach the site of the battle, though, as that's when they're most likely to radio in a report.

We should also be prepared to shoot down any Corvettes that attempt to reinforce the Uarks with the Telemachus. Their AA can't be so effective that our shields won't hold up for one round and by then the ground battle should be over. It might actually be to our advantage as at least one of the soldiers will need to stay in the AA room to attack us.
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adwarf

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Re: Galaxy Rise
« Reply #288 on: January 04, 2015, 10:14:27 pm »

My idea for the plan:

Attacking the Compound
Our miners have access to explosives, get two of those dressed in miner gear to go get some, and use those explosives to break into the compound instead of exposing our darts to possible AA fire from any compound defenses. Move on the compound with assaults into it from three fronts. Three miners (backed by Officer Donnely) blast into the rec room, and three (backed by Officer Lip) blast their way into the sleeping quarters simultaneously. While atmosphere vents, and those two groups start an attack Officer Hensen blasts through the front door with the marines and the entire assault group proceeds to clear the base of Uarks.

As for the attack site one Dart will be hidden away within striking distance, if the Uarks send a team it will do one fly by aiming to maximize damage, and then pull out of the area back to ship in a non-direct route making sure it isn't followed.
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ShadowHammer

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Re: Galaxy Rise
« Reply #289 on: January 04, 2015, 10:52:51 pm »

My idea for the plan:

Attacking the Compound
Our miners have access to explosives, get two of those dressed in miner gear to go get some, and use those explosives to break into the compound instead of exposing our darts to possible AA fire from any compound defenses. Move on the compound with assaults into it from three fronts. Three miners (backed by Officer Donnely) blast into the rec room, and three (backed by Officer Lip) blast their way into the sleeping quarters simultaneously. While atmosphere vents, and those two groups start an attack Officer Hensen blasts through the front door with the marines and the entire assault group proceeds to clear the base of Uarks.

As for the attack site one Dart will be hidden away within striking distance, if the Uarks send a team it will do one fly by aiming to maximize damage, and then pull out of the area back to ship in a non-direct route making sure it isn't followed.
+1
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Pencil_Art

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Re: Galaxy Rise
« Reply #290 on: January 04, 2015, 10:54:54 pm »

My idea for the plan:

Attacking the Compound
Our miners have access to explosives, get two of those dressed in miner gear to go get some, and use those explosives to break into the compound instead of exposing our darts to possible AA fire from any compound defenses. Move on the compound with assaults into it from three fronts. Three miners (backed by Officer Donnely) blast into the rec room, and three (backed by Officer Lip) blast their way into the sleeping quarters simultaneously. While atmosphere vents, and those two groups start an attack Officer Hensen blasts through the front door with the marines and the entire assault group proceeds to clear the base of Uarks.

As for the attack site one Dart will be hidden away within striking distance, if the Uarks send a team it will do one fly by aiming to maximize damage, and then pull out of the area back to ship in a non-direct route making sure it isn't followed.
+1

+1
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Andres

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Re: Galaxy Rise
« Reply #291 on: January 04, 2015, 11:07:00 pm »

The problem with that plan is that it took a long time last time before the miners returned after getting recruited. If we want to get more explosives, it'll take a while and by then the Uarks might've reached the location of the ambush, thus putting the base on high alert. We're going to have to make do with what we have now if we're to have any chance of success.

In order for the Dart attacking the barracks to survive (in my plan), it'll make sure it keeps a low altitude so it doesn't get detected by radar or at the least can't be shot by the AA.

EDIT: Destroying the AA controls is a decent idea. So long as the weapons themselves aren't destroyed, it shouldn't be much trouble for our engineers to make new controls.
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adwarf

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Re: Galaxy Rise
« Reply #292 on: January 04, 2015, 11:12:57 pm »

The response to our attack is going to come from on this moon so if we attack the AA controls, and destroy or put them out of order there's probably no way we'll be able to repair them to working order in time to survive an attack. In order for an uprising here to succeed we need those AA guns, they're likely the only things that will keep us from getting wiped out immediately.

As for the low altitude bit unless you're planning on having the dart flying a foot off the ground and somehow having us luck out that the AA guns can't depress 90 degrees (which they probably can) that isn't going to work
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Andres

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Re: Galaxy Rise
« Reply #293 on: January 04, 2015, 11:33:38 pm »

I think we need more information. How high off the ground can an aircraft be before getting spotted by radar? Do the barracks have radar? We know where the AA controls are, but what about the weapons themselves? Where do the Uarks get reinforcements from and how long do they take to get here?

The response to our attack is going to come from on this moon so if we attack the AA controls, and destroy or put them out of order there's probably no way we'll be able to repair them to working order in time to survive an attack.
Actually, the Telemachus would easily be able to destroy an Corvettes that try to attack us. Our weapons are better than their's and their armour is plastic.
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Chiefwaffles

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Re: Galaxy Rise
« Reply #294 on: January 04, 2015, 11:47:43 pm »

The AA guns use multiple different methods of target acquisition, including sight. In other words, there is no real height minimum.

The anti air guns themselves are located across the HMC with a very low density. Given the fact that the AA guns are actually hidden, you don't know their precise location. According to the previous plans pre-occupation, there should be multiple guns at the barracks' perimeter.

As for Uark reinforcements:
You don't know. It depends on the ship they use, how fast backup is requested, how fast they respond, etc.
It won't be instant, for sure, though. They most likely will come from Prime, though.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Galaxy Rise
« Reply #295 on: January 04, 2015, 11:59:59 pm »

Looks like we'll have to acquire more explosives before we can do anything optimal. If we're forced to act, though, I have a plan. The Telemachus' shields can tank some of that AA. We can have it take the role the other Dart was supposed to take and destroy the sleeping quarters and rec room. The downsides is that it'll be harder to fix up later but it should still be possible.
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Sheb

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Re: Galaxy Rise
« Reply #296 on: January 05, 2015, 03:29:58 am »

What's our end goal here? Have the moon rise against the Uark and declare independence, or just loot the barrack for weapons, intel and armor?
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Andres

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Re: Galaxy Rise
« Reply #297 on: January 05, 2015, 03:43:09 am »

The former reason, kind of. We need a base to repair our ships, produce equipment, and to draw personnel from. It would be better if we were to remain under the radar for as long as possible, though.
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adwarf

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Re: Galaxy Rise
« Reply #298 on: January 05, 2015, 05:15:21 am »

If we're just looting the base everything will be far easier, but if we're actually going to try and free this moon we really need that AA control intact.

The response to our attack is going to come from on this moon so if we attack the AA controls, and destroy or put them out of order there's probably no way we'll be able to repair them to working order in time to survive an attack.
Actually, the Telemachus would easily be able to destroy an Corvettes that try to attack us. Our weapons are better than their's and their armour is plastic.
The Telemachus is still damage, in poor supply, and only a single corvette with a two fighter escort. Relying on it entirely to defend us from any air support they send our way makes us entirely dependent on it, if it gets taken out in that situation then we're done for not to mention we need to ensure the Telemachus' safety above all else right now. We can easily help rebels, and uprising throughout Uark occupied space, but it'll be difficult to capture another ship like the Telemachus if it gets destroyed.

The best plan right now has to include keeping the AA intact, we just don't have enough options aside from it or general intelligence about the Uarks to take out the AA controls at this stage.
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Chiefwaffles

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Re: Galaxy Rise
« Reply #299 on: January 05, 2015, 10:35:25 pm »

Attacking the Compound (+3)

Everyone quietly moves to their position, and prepare while two miners grab more explosives - luckily their access hasn't been revoked yet.

"All right, squads Beta and Charlie, breach in 3, 2, 1..."
"BREACH!"

The two mini-squads blast their way into the recreation room and the sleeping quarters. Air starts rushing out and the soldiers inside cling for their lives.
"John, get that one into a suit and hold him here. The rest, follow me!"
"Hold position, Charlie squad! Dispatch all three!"
Another explosion shakes the entire compound as the marines blast through the entrance.
"Charlie on me! Alpha, secure the hallway"
"Recreation room cleared - I've got one hostage and two enemy casualties, securing blast sites."
"Donnely, can you open the armory doors?"
"Opening a connection through the kitchen terminal, aaand... got it! Opening armory door."
"GUNFIRE! None hit; one hostile seen."
"Alpha, move in!"
Lasers light the hall for a moment.
"Enemy gone, Officer."
"Alpha and Charlie, regroup on me. Donnely, get that control room door open on my count."
"Opening in 3, 2, 1, noow.."
"HOSTILES SIGHTED! We've got two suited Uarks!"
"Charlie-beta is down!"
"Headshot! Hostile down!"
"Hostile has fallen!"
"Second hostile is down!"

"Suit up the unsuited, Charlie. Alpha, secure the controls. Beta, any signs of backup?"
"All clear for now. Hook me up to the controls already please."
"Done."

Donnely unlocks the controls and you now control the defense grid.

The defense grid has sighted two enemy aircraft en route - each a light vehicle. The dart hasn't intercepted them due to you now controlling the defense grid.
"Alright Captain, we've got two enemies heading our way, as you can see. Anyways, you now have complete access to the local defense grid's sensors, weapons, and more. I'll send you a full list of the options in a moment. Do be careful with the long range communications system, though. We probably only have one use before we get locked out of the orbiting communications satellite. Oh, and regarding the shipyard uplink - it basically allows access to the orbiting shipyard's systems, making hacking much easier until we get locked out of it as well."
"The battle went smoothly - we found 10 unsuited Uarks total, and captured 4, with the other 6 dead. We found 3 hostile suited Uarks - 1 in the armory, 2 in the control room. All three suited Uarks are dead. One marine is wounded, but with the medical supplies here, he should be ready to go in about a day after some rest. As for salvage, we didn't really find anything useful, but the armory should be able to equip an extreme amount of people in some very light equipment. The captured soldiers are cuffed to beds."
4 Uark Soldiers captured, 1 Marine wounded, Building captured: HMC Military Control Center, HMC Defense Grid access acquired.

Spoiler: Defense Grid (click to show/hide)
Spoiler: Away Team Status (click to show/hide)
« Last Edit: January 06, 2015, 02:14:26 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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