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Author Topic: Galaxy Rise: More like Galaxy Fall, AMIRITE?  (Read 31658 times)

10ebbor10

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Re: Galaxy Rise
« Reply #165 on: December 31, 2014, 02:10:50 am »

We're talking about a station for which a 200 man regiment is considered small, and with storage for at least 20 fighters. Chances are that their point  defences will eat our fighters for breakfast. Speaking of which, does the station have shields?

I back Toaster. Loot what we can, then use the ship as a kinetic impactor.
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Andres

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Re: Galaxy Rise
« Reply #166 on: December 31, 2014, 02:20:51 am »

I back Toaster. Loot what we can, then use the ship as a kinetic impactor.
But....but that was part of my plan! Also, if we're not going to attempt to take over the station, why are we even bothering with the kinetic impacting?
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10ebbor10

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Re: Galaxy Rise
« Reply #167 on: December 31, 2014, 03:06:59 am »

And I missed that somehow. Never mind continue on.
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Sheb

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Re: Galaxy Rise
« Reply #168 on: December 31, 2014, 04:31:46 am »

Remember we can expect reinforcement to show up within one hour. I say kinetic impactor at first, as it might look like an accident.
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Kashyyk

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Re: Galaxy Rise
« Reply #169 on: December 31, 2014, 06:02:40 am »

Personally, I don't think we've got the strength to deal with this station right now. We need more firepower, and the stuff isn't enough. I think we should keep coasting around the system, going to the locations of where our battlegroup were destroyed and other such locations, to see if we can acquire anything else of use.
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Toaster

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Re: Galaxy Rise
« Reply #170 on: December 31, 2014, 12:40:35 pm »

Let's get the Argos looted and ourselves patched up and see what shape we're in.

Another ground-based raid may be a good idea to see if we can break in to their comms network.  If we pull that off we might get some info on what actually is in the station instead of what might be in there.  I'd also like to know just how much force they've got over the whole system.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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10ebbor10

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Re: Galaxy Rise
« Reply #171 on: December 31, 2014, 12:51:30 pm »

Just a question, how does our power source work? Any fuel needs? Do we have any supply sources we should be aware of, or is that abstracted away?
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Chiefwaffles

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Re: Galaxy Rise
« Reply #172 on: December 31, 2014, 04:59:22 pm »

"We're [ship name, information, command] and under [orders].  What happened here?  Is there anything else of use on the ship?  We could really use another pilot because [plans]."
"We're from the F.S. Telemachus, U.E.F. Tertiary Support fleet, under orders to, uh, liberate the planets of U.E.F. from Uark occupation. Could you tell us what happened here?"
"About three days ago, all of the ships were rallied to the station here, because it was under attack. We arrived a bit late, found a capital ship before it left, and we were promptly annihilated by it."
"Is there anything else of use onboard?"
"The Argos was fairly neglected by U.E.F., so not really."
The pilot agrees to join you, and after putting on his EVA suit, brings both fighters to the Telemachus as the marines drift to it.
New crewmember: Trained pilot.
Two fighters acquired.

Spoiler: Mission Report (click to show/hide)

Just a question, how does our power source work? Any fuel needs? Do we have any supply sources we should be aware of, or is that abstracted away?
Hah. And they thought heat gel was the soft sci-fi element.
Short answer: No.
Long answer: It's a magical "pearl" which is basically a blue sphere, mined from deep inside planets. It has extreme amounts of natural energy inside, and a reactor makes it levitate in the center of the chamber, and pretty much "zaps" it to prompt it into releasing a larger amount of energy than put in. They can be extremely unstable, though. If it overloads, it'll release all the energy inside at once, in a huge explosion.

Also, for the consensus on what to do next, here's my tally:
Quote
Strip Argos for parts - 2 (+2)
Demand surrender - 0 (+1, -1)
Throw Argos at station, attack with fighters until surrender - 1 (+1)
Throw Argos at station, do not engage - 3 (+3)

NINJAEDIT: And yes. The station does have shields. Though because it's designed to assume many ships and fighters protecting it, the shields are only really meant to stop stray shots from obliterating parts of the station.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Toaster

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Re: Galaxy Rise
« Reply #173 on: December 31, 2014, 05:04:15 pm »

Even if we do chuck it at the station, there is zero reason not to strip it for parts first.


Can we ask engineering to do a theoretical damage analysis of chucking the ship at the station?  We should at least know the likely outcome before we do it.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Andres

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Re: Galaxy Rise
« Reply #174 on: December 31, 2014, 06:10:57 pm »

Even if we do chuck it at the station, there is zero reason not to strip it for parts first.


Can we ask engineering to do a theoretical damage analysis of chucking the ship at the station?  We should at least know the likely outcome before we do it.
+1
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The Froggy Ninja

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Re: Galaxy Rise
« Reply #175 on: December 31, 2014, 06:13:20 pm »

Even if we do chuck it at the station, there is zero reason not to strip it for parts first.


Can we ask engineering to do a theoretical damage analysis of chucking the ship at the station?  We should at least know the likely outcome before we do it.
Yeah. Also would shooting the shield before impact make it do more damage?

Pencil_Art

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Re: Galaxy Rise
« Reply #176 on: December 31, 2014, 08:59:22 pm »

Would probably weaken the shields a bit. Would probably alert them to our presence as well.
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ShadowHammer

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Re: Galaxy Rise
« Reply #177 on: December 31, 2014, 09:28:37 pm »

Even if we do chuck it at the station, there is zero reason not to strip it for parts first.


Can we ask engineering to do a theoretical damage analysis of chucking the ship at the station?  We should at least know the likely outcome before we do it.
+1
+1
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Pencil_Art

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Re: Galaxy Rise
« Reply #178 on: December 31, 2014, 10:44:15 pm »

Even if we do chuck it at the station, there is zero reason not to strip it for parts first.


Can we ask engineering to do a theoretical damage analysis of chucking the ship at the station?  We should at least know the likely outcome before we do it.
+1
+1
+1
« Last Edit: December 31, 2014, 10:50:36 pm by Pencil_Art »
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Chiefwaffles

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Re: Galaxy Rise
« Reply #179 on: January 01, 2015, 02:30:05 am »

The engineers install the heat sink as soon as it arrives, with amazing results. All thrusters and FTL are back online. The ship is almost as good as new!

You instruct Donnely to have engineering put together an analysis of the damage of the Argos when hitting the patrol station. A couple hours later, you get the report in full.
"Well, assuming around 50% throttle, it would have various impacts on the station's hull." she says as she brings up a hologram of the station on the central projector table. "Here," she states as she points to a part on the 'underside' of the station, "If hit at 50% throttle, we may be able to overload the reactor, effectively splitting the station as two as well as causing it to lose power." She then points to another area on the hologram. "If we aim it here, we could hit numerous barracks as well as life support. They'd probably panic for a bit, then after a few casualties and all the EVA suits are used up, they'd probably have a repair ship and perhaps military backup, if they suspect us, warped to the station." she looks down at her tablet, then starts pointing to a different area on the hologram. "If we hit this place successfully, we may just be able to knock out the weapons systems across the station. They would still be able to send out fighters, though."
"..wow." murmurs the astonished Hensen. "Who would've known we've had this many vulnerabilities on such vital stations?"
"I do believe GrandCom fully expects that the Uarks wouldn't have a trained U.E.F. engineering officer and team analyzing U.E.F. database blueprints of a station used to guard less important planets."
A bit later, the Bridge Officer has a report compiled on some possible hyperspace destinations if you feel inclined to enter hyperspace.

There are three stars in the immediate vicinity. The first one, Foxtrot-795, houses a purely residential colony with the most recently recorded population of three million civilians. Due to how functionally useless it is strategically, the Uark opposition is supposedly almost nonexistent for a such a population.
The next star, Koy-103, is home to a mining operation on a gas giant. The stations orbiting the gas giant refine the gases into an extreme variety of things via molecular-level manufacturing. Uark forces are bound to be there, but the Bridge Officer has no idea as to how large the Uark occupation force there is.
The last star, Alpha-79018, is more or less the capital of this region of space. It has about two billion civilians, mainly at the earth-like planet. The U.E.F. regional military and government headquarters were located on this planet. Reported Uark forces are high, and the Bridge Officer infers that it's also probably the checkpoint for Uark traffic throughout the area.
The officer also states that he may be able to find more planets/stars if you give a precise search query.

If you decide to enter hyperspace, you should probably think of something to do along the trip. While it's not needed, it's always good to make use of your time.

Spoiler: Status (click to show/hide)
« Last Edit: January 01, 2015, 06:25:35 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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