While our four engineers work on a heat sink (we may need some speed soon), we will send them a message saying that they must all lay down their weapons and surrender under threat of death. Fire a warning salve to get the word across. If they refuse, send our fighter to destroy their antenna (or whatever it is they communicate with) so they can't call for help. Afterwards, begin boarding procedures while keeping an eye on the hangars for any enemies trying to escape through though there.
I'm not sure how long we can stay undetected this close to the Uark Station. And bluffing them is not going to work.
On another note, shooting the antenna is not going to work either. Really, a station suddenly ceasing communications is rather unlikely. They will be suspicious.
While our four engineers work on a heat sink (we may need some speed soon), we will send them a message saying that they must all lay down their weapons and surrender under threat of death. Fire a warning salve to get the word across. If they refuse, send our fighter to destroy their antenna (or whatever it is they communicate with) so they can't call for help. Afterwards, begin boarding procedures while keeping an eye on the hangars for any enemies trying to escape through though there.
The occupation force that took this station had to defeat 400 U.E.F. Soldiers and 20 Fighters; even if they only left a tenth of the attack force behind to hold it, they still almost certainly outnumber and outgun our 3 marines, 1 corvette and 1 fighter. They would probably laugh at our threat.
We should wait until our heatsinks are ready, firstly. When they are, do the second part of Andres' plan -- send the fighter to destroy the antennae, but while it does so, have the Telemachus dive into a hanger, preferably a hanger that already has some ships in it for us to steal. Then, we send the marines to do some looting, while the ship waits in the hanger, using its guns to destroy any infantry that come to attack it. The engineers could make a fuse-breaking device for the marines to use a diversion -- it would have to be physically hacked onto some wires, and then it would dump a massive overload of current into them, causing widespread electrical failures and allowing them to move through the station without being tracked by internal sensors.
After the marines get back with their loot, we could choose to either fortify the hangar and attempt a systematic take over of the station, or we could just take our loot and escape.
Fusebreaking devices sounds as things that are not physically probable. Basically what you're asking for is a portable Electrical Pulse device, which requires a high yield powersource. Don't think we have any of those.
Holy crap. Then we definitely can't take them on in a boarding battle. Shadow's plan sounds fun but I doubt we'd be able to just bust into one of the hangars if they didn't want us to get in (though there is a chance they left a door open and wouldn't shoot a strange fighter as it approached), and chances are if we weren't lucky enough to fort up in one with a lot of important, unsecured ships they'd simply open the doors and space us. Or they could just cut off the 02 and wait us out, and if the away team tried to fly away and escape they'd get cut down by the defensive guns.
Here's my take:
Their guns are tinier than ours so we zap them from beyond their range! Target the comm antennae, then the hangars leaving one intact to perhaps dock with once we've trashed them sufficiently, melt their weapons control, then fry their main power. Leave the bridge intact and continue hailing them the whole time with an order to surrender. Get the interceptor out there to watch for ships trying to escape, he should stay out of range of the defense weapons.
Then once we're finished if they haven't given up we can dock, seize the bridge with a rapid and surgical assault taking them hostage, and space the rest of the personnel on the station once we have control.
Smaller guns don't imply closer range. Especially not for lasers. In addition, considering their version is covered in lasers, they'll probably do better than us in a long range battle. Each laser individually produces less power, but they can focus much more of them on the same general area. The fact that their laser are diffused matters less to them (they can hit the same general area much more often than us) than it matters to us (we need to do damage on each hit, because of our lower fire rate).
So first : More information :
- Does the station have any automated defense mechanics?
- How decent is their scanning system?
- How long would shields hold up under concentrated fire?
Here's my plan.
1) Our small fighter comes in with the boarding squad, dropping them of outside in pressure suits before flying into a hangar.
2) Enemy forces scramble towards the hangar.
3) Once sufficient forces have gathered in the hangar, our vessel uses it's powerful main guns to blast open the hangar doors, depressurizing the interior, and hopefully incapacitating the majority of the garrison
4) Boarding squad, having found an alternative entrance, uses the confusion to find any computer terminal, and uses it's codes (it's our station, we should have control codes) to override the enemy defense systems, and perhaps lifesupport as well
It has the advantage of ensuring we have an escape route, and that we board the enemy space station.