(Invisiblecastle is down for whatever reason, so I'm just rolling this out normally. Also, sorry about the wait. Holidays happened, then grad school stuff happened, then Elite: Dangerous happened. But we into update now, yo.)
Check the laylines and see if we can't hijack a ride on a wizard's transit or draw upon some energy to ward ourself at night.
+1if it's possible, otherwise
rest, but avoid sleeping.
I'll add my support to this backup plan. Maybe build a ward of some sort though just in case we pass out.
+1
---
Blind and desperate, you cast about within your mind, trying to grasp at something immaterial to use. In your brief self-aware life you have not made a practice of studying the arcane arts in their multifarious forms, simply accepting what comes to you naturally. Nevertheless, you know that more learned magic users exist; surely they've some way of moving themselves about? With magic of your own, maybe you could get lucky and latch on to something to pull yourself out of this death-ridden land?
(1d100 → [18] Leech from some sort of magical travel.)
"Ahahar, no dice. Our hero -- it is a hero
, yes? I'm not quite clear, what with those less than boyish looks, oho -- at any rate, he appears to be, as they say, shit out of luck. Guess two years isn't enough to learn that there ain't no such thing as a free lunch."Even in the scant seconds you wasted with that desperate attempt, the sounds in the dusk have grown closer, more daring. The sun is a red crescent on the horizon and two of the moons are high in the sky, Mephes' brilliant emerald sheen and the dull grey of Vul. There is precious little shelter in this place, little more than rough-edged outcroppings of slate and granite rising just above the plain of ash. Still, it's better than nothing; you clamber up onto a slightly elevated slab, dragging yourself into the center, exhausted.
The night has almost completely come, but you have a minute or two left of the bloody evening light. You instinctively shift into your illusionary human form for the sake of fingers, daubing them with a thick coating of ash. As always, you know little of magic, but you can't stay the night here unprotected.
(1d100 → [80] Ward before you sleep.)
Forming a faint, dancing orb of foxfire between your fingers, you infuse the ash with your magic, drawing a simple circle perhaps six feet in diameter around the edge of the stone on which you sit. It glows with an eerie light, comforting and familiar in the now-complete darkness. Perhaps it will help. Still, the effort has exhausted you. Abandoning the illusion, you pad into the center, curling into a tight ball, tail covering your nose against the cold. You can't sleep, not yet, but your eyes grow heavy...
(1d100 → [1] Stay awake in extreme conditions.
1d100 → [76] Events during the night.)
"Good moooorning
, sunshine! Ain't it grand?"(*hem*)
"Right, right, bloody slavedriver... Cough. Cough. He said unconvincingly. The Desolation is not, precisely speaking, less
bleak under the full light of the sun. Less obviously dangerous certainly, but just as ugly as ever, perhaps worse. Moreover, despite the distinct lack of chittering in the darkness, the day is hardly the traveler's friend, bringing sweltering heat to the choking atmosphere; despite the ash blotting out much of the sunlight that falls upon the dead land of Tenazu, enough does to warm the wastes to an uncomfortable degree. But at least it's a dry heat, ya dig?"You wake, sneezing and snorting, but well-rested nonetheless. Oh sh- dear, you really shouldn't have done that. You'd been trying so
hard to stay awake! Worse, looking at the position of the sun, you've woken quite late in the morning; the orange-red glow is already quite high. Still... you feel better than you have nearly since you were marooned. Choking down as little food and water as you dare take from your supply, you idly examine the ward you threw together on the verge of sleep, cautiously tapping the faded circle with a forepaw. Most of the light is gone, and there are several scorched marks on the outer edge.
Shivering slightly at the thought of the hunters in the night reaching you as you slept, you ponder what to do with a slightly fresher mind.
[] Keep walking west as long as you can for what's left of the day. Surely it can't be far now.
[] That thing you tried last night... you sucked at it, and it might not even work, but hitching a magical ride sounds a lot easier than walking. Do it again!
[] Practice with your own magic (how?), maybe if you can actively defend yourself you'll be able to travel at night.
[] Write-in.