Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Dwarf Fortress 0.40.22 Released  (Read 22566 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.40.22 Released
« on: December 21, 2014, 02:45:49 pm »

Download (Click refresh on your browser if it doesn't show up)

Major bug fixes
   (*) Multi-item jobs like artifact moods, forging breastplates and smelting pig iron should work now

Other bug fixes/tweaks
   (*) Made toggle marker behave like toggle engraving mouse-wise
Logged
The Toad, a Natural Resource:  Preserve yours today!

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #1 on: December 21, 2014, 02:49:02 pm »

Yay! Thanks! I think another worthy fix is to make artifacts pop out proper amounts of items. Like artifact gloves instead of artifact glove.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #2 on: December 21, 2014, 03:35:55 pm »

One last major bug caused by the .20 upgrade is probably the "goes to haul an item and then never moves from the spot" one, but I haven't seen it yet myself. If/when I do, I will upload a save immediately.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

lethosor

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #3 on: December 21, 2014, 03:36:48 pm »

Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #4 on: December 21, 2014, 03:39:10 pm »

Nope, that's two dorfs on the same hauling job. I'm referring to here where they just stood on the stone they needed to build some stairs with forever.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #5 on: December 21, 2014, 06:10:42 pm »

Hmm. Download button doesn't seem to be working. Tried refreshing a few times. Remains permanently highlighted and non-clickable.
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #6 on: December 21, 2014, 06:13:21 pm »

Hmm. Download button doesn't seem to be working. Tried refreshing a few times. Remains permanently highlighted and non-clickable.

http://www.bay12games.com/dwarves/
There you go.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #7 on: December 21, 2014, 06:16:48 pm »

I meant the download button on the Bay 12 Games page. Is it working for everyone else??
OK forget it, just woke up. All works fine just as it always has... :)
« Last Edit: December 21, 2014, 06:51:34 pm by Shonai_Dweller »
Logged

AernJardos

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #8 on: December 21, 2014, 07:22:44 pm »

Ooooh, this is probably why my gold statues weren't forging. Excellent! I was trying to find it in the bug reports and poof, you fixed it before I even could! *Runs off to download.*
Logged

Hielkeoh

  • Escaped Lunatic
  • Moi
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #9 on: December 22, 2014, 02:29:23 am »

Thanks, see you tomorrow? :P
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #10 on: December 22, 2014, 03:51:23 am »

That was quick, perhaps I can start a new fort with 40.22, seems stable enough now that the main bugs caused by the 40.20 update have been cleared out.
Logged

deepfield

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #11 on: December 22, 2014, 05:05:03 am »

I want to play... but tomorrow when 0.40.23 comes out, the game will be better... hehe

I actually just starting playing and wanted to thank you for this awesome game and how much you keep up on it  8)
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #12 on: December 22, 2014, 06:45:07 am »

Now I will update... once dfhack and Dwarf Therapist are on, of course.

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Dwarf Fortress 0.40.22 Released
« Reply #13 on: December 22, 2014, 08:04:44 am »

Keep up the excellent work, master Toady!
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Ruhn

  • Bay Watcher
  • Adept Dwarf
    • View Profile
Re: Dwarf Fortress 0.40.22 Released
« Reply #14 on: December 22, 2014, 06:07:26 pm »

Thank You!
Pages: [1] 2