Well I'm trying to make a decent story at the same time, not just do an LP with hard data. No fun doing it that way for me, and certainly not very entertaining in a text-picture format. Some research and the enemy having more jets than they have any right to bitchslapping me or crashing constantly makes for a shitty story.
Lessons have been learned though.
Usurpers = necessary evil to keep the other jackass aliens in check. Just wish the game allowed more than 7 factions.
Full fun (actually getting a chance to replace damaged formers, getting base facilities up to stop plagues or infrastructure damage, and just taking care of house keeping around my territory = Not really allowed.
AI Can't be allowed any breathing room. If a war starts, they get taken out. No mercy.
I generally build a former in every base as soon as they're garrisoned, and spam forests everywhere early on. Even late game they can be effective, once you have the base facilities that improve them.
Forests never seem to do enough for my bases. WHen I have bases surrounded by forests partly or mostly one industrial/agricultural collapse costs me 90% of the units based out of there until I get clean reactors to remove the threat and constant messages of workers being too hungry to finish the damn units needed to do silly things like, I don't know, defend the fucking base/territory from invaders.
I had actually learned how to play, but I try not to play with, for lack of a better term, powergaming in mind. Feels like cheating against the AI when I do that since even a little further up on difficulty I tend to roll over them when I stop having fun and actually go after them with full intent of making them knock off their shit.
I don't have fun doing that sort of thing, even on other games. But I'm also used to the enemy being bound by silly things like unit upkeep (especially considering even well developed bases I had would all for some reason have industrial collapses all at the same time - just plain unlucky with that but it seems to always happen in multiple bases at once - and disband all my jets, or formers, or whatever,) so getting a backhand to the face with hordes of units that ran the gauntlet from shitty rifles and lasers up to chaos guns, shard cannons, and fusion lasers was a bit of a shocker, especially considering that the AI isn't really that.... Effective with its land and base management, just some forests, solar collectors/farms, and sensors and not even bothering to clear fungus half the time by the looks of it. Last game I actually checked and they don't seem to even bother with anything except defensive buildings and secret projects, which makes me wonder how they maintain their ridiculously huge militaries.
As to units, I don't design them. The fucking engineers do and I don't know how to stop them. I don't like comm jammers (why does a jet geared towards killing garrisons going to need that exactly?), I don't make use of artillery (nothing against it, but it tends to not be very effective when used on anything besides improvements in the countryside,) And I don't need three different rovers with deep radar, psi defense, and artillery when the ones I have with just some decent armor and a big gun are more than capable of killing whatever I need killed.
I will admit I tend to armor my infantry but it's mainly so they can defend whatever they just seized until the MPs are ready to take over.
As far as position goes, each time it was less threat of invasion (controlled most or all of the west landmass where the Unity was downed with enough rovers to drown the scattered landing forces in sheer numbers if I wanted,) and more just not wanting to put up with the jet/chopper spam and not having the time to build a large enough naval corps to weather the constant attacks and the marines/drop troops needed to clear landing zones and such. The constant noise from them either hitting the ground or attacking things with varying ability gets old pretty quick as well; hell I got sick of seeing helicopters do nose dives for half a minute straight every turn when I had the jerk using them on
my side.
I personally found needlejets too weak to bother using, by which I mean they can't single-handedly empty a city of troops in a single turn because they're not psionic helicopters.
I tend to use them to target enemy ships, sea bases, formers, wreck or at least severely impede counterattack forces, and to thin out the size of garrisons rather than clear them entirely, though sometimes things work out better than expected and two needlejets and some infantry/rovers get you a base or two. Weak on their own... Kinda. Good for being a pain in the ass? Extremely.