What the hell is this?It is the sequel to
Halfling Paladin and
Antman Summoner. This game is a rougelike, so any characters you get killed are likely going to stay dead, and to make things even better, the characters will know when you are plotting to kill them because there is no fourth wall once the game starts! The story telling will likely contain both dark and lighthearted elements, so have some lulz with ur tears!
TLDR Description: All the fun of TWoOTA with none of the good art or longevity!
What are the rules?Awww man... we have to have rules? Dammit.
This is standard suggestion game fare. You, the players, tell the mooks under your control what to do, and I the GM make said character perform the most popular or hilarious actions to the best of his or her ability.
I have some d20 system inspired rules. Characters have an HP Score an an AC. Opposing characters make modified d20 rolls against their foe's AC to reduce their HP. Magic always works unless it is canceled out by a spell of similar function and power, or is somehow resisted.
All actions not listed above are subjected to a d20 roll with a modifier and target of my choice.
There is also a chemistry system between players and playable characters, so once the game starts feel free to RP with the ones you like or torment the ones you despise! You may get personal boons and powers relating to individual characters if you can talk em into trusting a crazy b12er such as yourself!
Good things might also happen to you if you submit fanart! Cause I can't draw, but I want this to be a propper ISG, and I'm shameless enough to ape visual resources from anywhere.
Aaaaaand without further ado, the intro to the game!---
You are a
Centaur, a fey creature with the upperbody and wit of a man, and lower body of a noble steed. Like most of your kind, you are a skilled shot with the bow, and unlike most of your kind you have trained yourself to use
awesome magic in support of your Archery.
You have
sworn fealty to Lady Charmy Flutterlashes, a Pixie of high birth, and possess the honor of being her champion. The job is easy enough, Lady Flutterlashes has some fame and fortune to her name, but seeing as the best (and only) knight she can attract is a
level three Centaur such as yourself, she lacks the military and political influence that would make her a target. On most days your job consists of little more than patrolling the grounds, keeping her suitors from killing each other in duels, and
throwing your mistress' one-night-stands off the property come morning.Sadly, your life has recently been complicated by the disappearance Fuzzylumps, Lady Flutterlashes pet tiger. Since it vanished a month and a half ago, your mistress has been grieving deeply, and
taking said grief out on you and the rest of her staff! As if to further ruin your happiness, as soon as Lady Flutterlashes began to calm down and ponder the purchase of a new pet, a letter arrived. A letter that will in all likelihood get you killed.
---
M'Lady,
I have acquired your pet tiger. She is being cared for, but if you ever wish to see her again, you will travel to my home, Castle Skullthorn deep in the black marshes, and become my fairy trophy wife. I look forward to your arrival and your agreement to my terms.
-Shogun Ryu Fisher---
Your mistress, of course, has no intention of marrying this bothersome human, and has instead issued you a
Suicidal Quest: travel to the human lands, brave the dreaded black marshes, assault Castle Skullthron, rescue Fuzzylumps, and carry out
Fey Justice, (otherwise known as a cruel trick), against his captor! As an act of her generosity and rationality, your mistress gives you
a full day to prepare for this journey!
You Begin Making your Preparations:As you don't expect to make it back alive, the first thing you do is put together a quick will. You have few valuables that you will not be taking on the adventure with you, and fewer family members that you would leave such things to, so the entire process only takes you about 10 minutes.
With what name do you sign the document?Next you pay a visit to Lady Flutterlashes, who has kindly offered you a few items from her collection to help you on your way. Your mistress kindly bestows upon you an enchanted item for her collection, and allows you to borrow a single spellbook from the caster's wing of the manor library, which nobody but you ever visits anyway!
Choose a book, nerd:-The Coward's Guide to Magical Archery a book full of magical techniques designed to get the most out of one's bow and arrows in battle.
-Flocking Fletchery (And other Spells to Support Shooters) A book full of transmutation spells to turn stuff you find in the dungeon into special arrows and other things a ranged fighter might find useful.
-Wizard's Guidebook is a generalist beginner's spellbook with a few archery related spells included. Non-archery spells are more complicated for you to memorize and cast.
Accept one of these Boons, you entitled loser:-The bow of piercing allows you to fuck up foes (or allies) standing behind your initial target
-The horseshoes of adaptability allow you to more or less ignore rough terrain that equines otherwise loathe
-Steel Barding adds five points to your otherwise piss-poor AC
-The Amulet of Mass makes your trampling attacks all the more devastating.
-The Quickdraw Quiver grants you one free ranged attack per dungeon
-The Big Bottle of Healz has enough potion inside to recover 1d6+5 HP on 6 separate occasions
-The Chest of Trickery is full of many single use items to aid in fey mischief
-The Ring of Cover grants great protection against opponents thinking they can out-shoot you
Loading your new gear into your convienient Saddle Bags, you look at the clock and note that it is not even late morning. You still have plenty of day left to prepare, yet no obvious preparations left to make; You have already a bow, quiver, arrows, several enchanted arrows, and rations for the road. You could get a tent, but
all resting tends to happen inside of Inns in this sort of game. You got time to kill, what now?:-You spend the day begging your mistress to grant you a second boon... (Pick one additional item from the shopping list)
-You spend the afternoon chatting with your Mistress' suitors and other members of her staff, to see if anybody else is loyal or batshit crazy enough to accompany you. The GM rolls a d10, higher results mean a better ally. A 1 is likely a lazy bum with no skills, seven is somebody at about your level, and 10 is somebody who is about one and a half times as effective as you are)
-Spend time in the library's cartography section, researching the first few legs of your trip. (Most of the key features are revealed on the first dungeon map you visit, and some of the key features are revealed on the second dungeon map you visit.)
At long last the day ends and night does pass. A small procession of people from your mistresses' manor see you off on your
madcap adventure! A quarter mile from home, you reach the first crossroads, and must make the first major decision of your Journey:
the route you will take. There are four dungeons that you could pass through on your way to the human lands. Two of these dungeons lead east. Once you clear the lands of the Fey and Goblin people, the east route will take you mostly through
frozen wilderness and small settlements. The other two dungeons are part of a southern route to the black marshes, which crosses many miles of land belonging to the demons, humans, and orcs, all of whom tend to be rather
dangerous and warlike people.
Choose your first Dungeon, and try not to die there!-The Eastbound Turnpike (Eastbound Dungeon) This toll road is patrolled by low level goblin recruits. The only payment they accept from the hated Fey is blood.
-The Forgotten City (Eastbound Dungeon) These ruins were once inhabited by the forerunners of the Fey and Goblin races, but are now home to crazed hermits, bandits, and aggressive ancient automatons.
-Sylvan Woods (Southbound Dungeon) A thick forest that is home to some of the most wild and territorial fey people, as well as numerous magical beasts.
-The Gumdrop Plains (Southbound Dungeon) A land created by a long forgotten Fey Princess in which all the lifeforms are made out edible confectionery matter. Needless to say, delicious, edible, people are rarely willing to trust hungry outsiders.