My mistake. Anyway, I'll explain.
This is the Setup: the character creation section of Fiasco. We'll establish the situation, the characters, and maybe a few of the stakes. This is half dice rolling and half creative exercise.
At the start, you gather up all your dice (Which are D6s, standard gambling dice) and roll them. The amount of dice is a simple formula: four per player. Since we have six, that's 24 die. Neat, huh? Anyway, here's the results straight from this
dice roller.(4,4,2,5,3,6,2,5,4,6,2,5,6,1,3,4,3,6,3,6,6,1,2,6)
That's seven 6s, three 5s, four 4s, four 3s, four 2s, and two 1s. If my counting skills are correct, that is.
During the setup, players take turns (Traditionally whoever grew up in the smallest town goes first, but for the sake of privacy we'll just go by whoever came first in the list) determining details about their character. You can find these in the little spoilers I put up in the OP. Every player has to have a relationship with the person above and below them (The list loops around, so Harry_Baldman is right below me. For reference, I'm below Salsacookies), and there should be at least one object and location in play.
Now, here's how it goes. From here, you take a die from the pile (For instance, I could take a 1) and you take a Detail or a relationship. This is between you and another player, even if it's an object/location. So, in this hypothetical scenario, I'm going to say I have a Family relationship with Salsacookies, since Family is the first option in relationships and thus matches the die. I could then take another die, like a six, and say I'm a distant/unusual/unofficial relative since that is the sixth option on the family table.
You can also declare relationships and details for other players, if you want. It's not required.
Okay, Harry_Baldman, you're up. Remember, you should have a relationship with the people above and below you.
1. Harry_Baldman
2. High tyrol
3. a1s
4. Playergamer
5. Salsacookies
6. Fniff
Seven 6s
Three 5s
Four 4s
Four 3s
Three 2s
Two 1s