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-- 0.40.21 --
This fixes some large and small problems with yesterday's release. Save corruption was quite possible, so upgrading is important! You can still bring your old saves from 0.40.03+ into this new version.
Major bug fixes
(*) Made hauling jobs that chain to other hauling jobs respect job postings, instead of causing crashes and other horror
(*) Fixed stair/ramp removal
Other bug fixes/tweaks
(*) Made digging look up/down for continuing jobs
(*) Fixed problem with harvest jobs stealing dwarves from each other
-- 0.40.20 --
Here is the job priorities release. It should work fine with old saves, though existing hauling jobs may need to work themselves out for a bit. Further job prioritization work can be done when we get through the framework for start scenarios, since we'll better understand how dwarves fit into the fortress at that time.
New stuff
(*) New job selection process where dwarves choose important tasks with more regularity
(*) Very important jobs can remove dwarves from less important jobs
(*) Ability to prioritize a job so that it gets done immediately
(*) Mining, engraving and other designation jobs can now be prioritized numerically
(*) Designation jobs can be placed in a "marker only" mode, marker can be removed later to start work
(*) Mining jobs can be set to automatically follow veins and clusters
(*) Mining designation can be set to only select visible gems or useful stone
Major bug fixes
(*) Fixed crash related to armies failing to take over villages
Other bug fixes/tweaks
(*) Hauling jobs that used to need a held container now allow the dwarf to carry many items without a container
(*) Building jobs can swipe items from hauling jobs if the item is not held
(*) Wall/floor construction and road construction use new skill-free labor settings