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Author Topic: Dwarf Fortress 0.40.21 Released  (Read 20687 times)

Toady One

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Dwarf Fortress 0.40.21 Released
« on: December 19, 2014, 06:30:21 pm »

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-- 0.40.21 --

This fixes some large and small problems with yesterday's release.  Save corruption was quite possible, so upgrading is important!  You can still bring your old saves from 0.40.03+ into this new version.

Major bug fixes
   (*) Made hauling jobs that chain to other hauling jobs respect job postings, instead of causing crashes and other horror
   (*) Fixed stair/ramp removal

Other bug fixes/tweaks
   (*) Made digging look up/down for continuing jobs
   (*) Fixed problem with harvest jobs stealing dwarves from each other

-- 0.40.20 --

Here is the job priorities release.  It should work fine with old saves, though existing hauling jobs may need to work themselves out for a bit.  Further job prioritization work can be done when we get through the framework for start scenarios, since we'll better understand how dwarves fit into the fortress at that time.

New stuff
   (*) New job selection process where dwarves choose important tasks with more regularity
   (*) Very important jobs can remove dwarves from less important jobs
   (*) Ability to prioritize a job so that it gets done immediately
   (*) Mining, engraving and other designation jobs can now be prioritized numerically
   (*) Designation jobs can be placed in a "marker only" mode, marker can be removed later to start work
   (*) Mining jobs can be set to automatically follow veins and clusters
   (*) Mining designation can be set to only select visible gems or useful stone

Major bug fixes
   (*) Fixed crash related to armies failing to take over villages

Other bug fixes/tweaks
   (*) Hauling jobs that used to need a held container now allow the dwarf to carry many items without a container
   (*) Building jobs can swipe items from hauling jobs if the item is not held
   (*) Wall/floor construction and road construction use new skill-free labor settings
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StagnantSoul

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Re: Dwarf Fortress 0.40.21 Released
« Reply #1 on: December 19, 2014, 06:37:53 pm »

Thanks Toady!
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The Bard

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Re: Dwarf Fortress 0.40.21 Released
« Reply #2 on: December 19, 2014, 06:41:32 pm »

Did you figure out what caused that units screen glitch from the .20 thread?
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waerth

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Re: Dwarf Fortress 0.40.21 Released
« Reply #3 on: December 19, 2014, 06:42:36 pm »

All hail the mighty Toad!
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Lord_lemonpie

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Re: Dwarf Fortress 0.40.21 Released
« Reply #4 on: December 19, 2014, 06:44:51 pm »

Thanks :3
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laularukyrumo

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Re: Dwarf Fortress 0.40.21 Released
« Reply #5 on: December 19, 2014, 06:55:39 pm »

Did you figure out what caused that units screen glitch from the .20 thread?

I assume (perhaps incorrectly) that that's what "other horrors" referred to. As far as "why" in DF, no mortal can truly understand such things. Sometimes, not even the Toad.

seriously though I hope the lack of sieges is next on the fixlist
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Footkerchief

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Re: Dwarf Fortress 0.40.21 Released
« Reply #6 on: December 19, 2014, 07:21:09 pm »

Did you figure out what caused that units screen glitch from the .20 thread?

Appears to be marked as fixed.

seriously though I hope the lack of sieges is next on the fixlist

Did a quick search and I couldn't find any extant reports, although a similar problem was fixed in 0.40.07.  Is there a report for this and/or a save that reproduces it?
« Last Edit: December 19, 2014, 07:24:30 pm by Footkerchief »
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Naryar

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Re: Dwarf Fortress 0.40.21 Released
« Reply #7 on: December 19, 2014, 07:27:50 pm »

wow so soon

THanks for the bugfixing, ALL HAIL to the Toad !

Loyal

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Re: Dwarf Fortress 0.40.21 Released
« Reply #8 on: December 19, 2014, 07:34:31 pm »

Wow, that was fast. Thanks, Toady!
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flabort

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Re: Dwarf Fortress 0.40.21 Released
« Reply #9 on: December 19, 2014, 07:49:42 pm »

I guess I was right about bugfixing coming next.  :P

I predict the .40.20 overhaul will still have 2-3 bugs that will rear their heads over the next couple releases, but I think that's the worst of it so we can breath easy now. ;)
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Electrode

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Re: Dwarf Fortress 0.40.21 Released
« Reply #10 on: December 19, 2014, 08:03:18 pm »

seriously though I hope the lack of sieges is next on the fixlist

Did a quick search and I couldn't find any extant reports, although a similar problem was fixed in 0.40.07.  Is there a report for this and/or a save that reproduces it?

Discussion here, here, here, here, and here. It's been happening for awhile now.
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Khym Chanur

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Re: Dwarf Fortress 0.40.21 Released
« Reply #11 on: December 19, 2014, 11:21:08 pm »

Will this fix the problem of medical dwarfs taking a long time to get to their patients?
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4maskwolf

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Re: Dwarf Fortress 0.40.21 Released
« Reply #12 on: December 20, 2014, 12:35:38 am »

Discussion here, here, here, here, and here. It's been happening for awhile now.
Doh geez five threads?

Also, wow that was a fast turnaround with the bugfixes.

Toady One

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Re: Dwarf Fortress 0.40.21 Released
« Reply #13 on: December 20, 2014, 01:07:58 am »

Will this fix the problem of medical dwarfs taking a long time to get to their patients?

I specifically addressed that, yeah.  Hopefully it works!  All the medical jobs are high priority now and can swipe dwarves as needed.
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Ysyua

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Re: Dwarf Fortress 0.40.21 Released
« Reply #14 on: December 20, 2014, 01:45:48 am »

Discussion here, here, here, here, and here. It's been happening for awhile now.
Doh geez five threads?

Also, wow that was a fast turnaround with the bugfixes.

A few speculators are pointing to something in the error log that seems to indicate that military camps stop moving and just hang out forever. Could be that ambushes simply aren't making it to the player even though they're trying? I dunno, only Toady can confirm this.
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