10/2 = 5 HP restored
Vulnerary has been used up.
Kryah is no longer downed!Turn Five - AlliesThe two remaining allies - Yamira and the soldier - charge forward. Yamira goes for one of the female bandits while the soldier goes for his bandit counterpart.
Hit: 91+15 -8 = 98
Roll: 100, miss
F Bandit retaliates!
Hit: 89-15-10 = 64
Roll: 15, hit
Crit: 13- 2 = 11
Roll: 3, crit!
Dam: 11-1-10 = 0 x 3 = 0
Off-balance, Yamira lunges at one of the female raiders, who nimbly skips back and hurls an axe. It crashes into her chestplate with a deafeningly loud clang, denting the steel, but leaving the young knight physically unharmed.
Hit: 80-9 = 71
Roll: 41, hit
Crit: 2-1 = 1
Roll: 27, no crit
Dam: 13 - 5 = 7
Raider Soldier Retaliates!
Hit: 90 - 9 -15= 66
Roll: 85, miss
His attack is more successfully, stabbing the enemy soldier in the leg.
Turn Five - EnemiesThe enemy bandits, seeing the well armoured knight, go for softer targets. Such as the recently risen rider...
Hit: 89+15-12 = 92
Roll: 8, hit
Crit: 13 - 4
Roll: 58, no crit
Dam: 11 + 1 -3 = 9
Kyrah is downed!Hit: 89 + 15 -15- 9 = 80
Roll: 59, hit
Crit: 13 - 1 = 12
Roll: 55, no crit
Dam: 11+ 1-1 - 5 = 6
Hit: 90-9 -15= 66
Roll: 76, miss
Raider Soldier Retaliates!
Hit: 80 - 9 = 71
Roll: 86, miss
Aside from Kyrah, the enemy do minimal damage.
Turn Six - Players 06/100 EXP Ford: Non-mounted units can step on this tile for two mov. While fording, units have a -15 eva and -1 def penalty. Flying units do not suffer this penalty.
Forest: Units can step on this tile for two mov (or four mov if cavalry). While on this tile, units gain +1 def and +15 eva.