The party took some quick swigs before the enemies arrived.
Health restored to full!
Up to 10HP restored!
Hit: 97 - 12 + 15 = 100, autohit
Crit: 7-1 = 6
Roll: 49, no crit
Dam: 9+1- 2 = 8
Disarm: 9
Roll: 45, no disarm
Merc B retaliates!
Hit: 98 - 12-15 =71
Roll: 21, hit
Crit: no chance
Dam: 10- 3-1 = 6
Kyrah took part in the wound exchange between her and the mercenary. He growled out some kind of curse, and his fellows began to surge forward.
Turn Four - AlliesBoth remaining allied moved forward. Neither seemed to have any words.
Turn Four - EnemiesThe mercenary ran at Kyrah, eager to return to the combat between them. He swung mightily at the rider...
Hit: 98 - 12-15 =71
Roll: 31, hit
Crit: no chance
Dam: 10- 3-1 = 6
Hit: 97 - 12 +15= 100, autohit
Crit: 7-1 = 6
Roll: 45, no crit
Dam: 9- 2+1 = 8
...dealing wounds in equal measure as receiving them. Unfortunately for the kind rider, the bandit coming up behind the mercenary had a throwing axe ready in her hand.
Hit: 89-12 +15 = 92
Roll: 33, hit
Crit: 13 - 4 = 9
Roll: 10, no crit /not that it matters...
Dam: 11 - 2 + 1 = 10
Kyrah is downed!Another male bandit took a go at Yamira.
Hit: 79 - 10 = 69
Roll: 10, hit
Crit: 4
Roll: 29
Dam: 16+1 - 10 = 7
Yamira retaliates!
Hit: 91+15- 6 = 100, autohit
Crit: 2
Roll: 56, no crit
Dam: 12+1-4 = 9
The axe bites through her armour, and she cried out in pain.
Turn Five - Players 87/100 EXP Ford: Non-mounted units can step on this tile for two mov. While fording, units have a -15 eva and -1 def penalty. Flying units do not suffer this penalty.
Forest: Units can step on this tile for two mov (or four mov if cavalry). While on this tile, units gain +1 def and +15 eva.