The pair take to the air again, but the bandits are good at covering their tracks. As you fly, you notice the military columns marching towards the border - and are forced to take evasive action when wyvern riders take flight to try to intercept you.
It takes longer to regain the trail - and by the time you locate the tracks and follow them again, it's dark. It's the next day before you find the camp they're taken to, but it seems well guarded - too well guarded, perhaps, for a assault by the pair of you. A position on top of a cliff allows you to look into the camp. Five ramshackle wooden huts adorn a grassy slope before a pair of entrances to a cave. It seems the captives are kept in the cave, but there's always guards outside both entrances. A light rain falls while you try to decide what to do. Perhaps a better chance will reveal itself?
---
For those taken captive, it had not been any more pleasant. You were given just enough aid to get you able to move before, with kicks and curses, you were forced to start a brutal pace. It feels like either forever, or a very short time, before the raiders seem to have sold you to a bunch of pirates. Unarmed, you're thrown into a damp, mud-floored cave. The pirates notice your injuries, and after a brief muttered conversation, one leaves to bring an old man in, holding a heal staff.
You aren't the first group of captives brought in - sitting against the wall, a young cavalier is about the only one that looks like they could be helpful in an escape attempt.
//Theo and Edmund Brauner are in!