I only skimmed the last few posts, but did anyone actually advocate censorship? It seems that discussions on females in games (or any social analysis of games) seems to bring with it a discussion of censorship.
Smeep was advocating stopping the depiction of violence against females in games iirc.
I would honestly say that this is the wrong attitude to take, and probably taking her words a bit out of context. I would say that the current type of violence against women usually shown in video games is bad, usually making them a victim, rather than a combatant. Now, that's still fine, as long as it carries the weight and gravity that it would in real life.
I agree with this. I definitely want more female mooks, like some of the freedom fighters in Far Cry 4 (but on the enemy side too). I guess the way Half Life 1 did it, with the only female enemies being nimble deadly assassins, was cool... Though they were a bit fetishized. But it's a shame they were cut altogether from HL2.
Actually, I couldn't find anything specifically saying that Civil Protection don't recruit women as police officers. They all have voice modulators specifically to hide their identities (from the citizens they often chose to betray). Since there are already female cops IRL, and the Combine rule seems obsessed with *removing* gender roles, it's reasonable to assume that about half the police are female. And if they get "promoted" to being transhuman Overwatch soldiers, well, they become asexual anyway:
http://half-life.wikia.com/wiki/Overwatch_Soldier?file=Stripped_combine_soldier.jpgEqual opportunity for horrific semi-voluntary betrayal and excision of humanity! I love it. Maybe this is (or can be) true for other games with fully-masked mook enemies.
This is the same reason why I would be OK with rape scenes in games under very specific circumstances. (Dealt with maturely, important to the plot, not too gratuitous, warning somewhere on the box or in the game, etc.)
Fallout: New Vegas dared to depict victims of rape, though not the act itself. I think it did a great job with a touchy subject. One of the NCR soldiers was a victim. She tries to pretend she's okay, but her squadmates are worried and you can convince her that counseling isn't a sign of weakness. If I recall correctly you can kill the perpetrator, but in a surprisingly realistic twist that doesn't undo her psychological damage.
There's also the treatment of women by Caesar's Legion... All the Legion's slaves are systematically broken psychologically, and all their women are slaves. It's far more disturbing than the prostitutes on the strip, who mostly seem happy and well-off (there's an exception, but that's due to a particular evil mobster) (also there are male strippers, which makes sense when the NCR army is half women) (I love Fallout New Vegas).
This policy toward women is only shown to weaken the Legion. The woman who mixes herbs in the NCR camp wastes huge amounts of resources because she has no education or interest in her work, just avoiding punishment. The NCR soldiers never doubt that the Legion must be stopped. It's shown as evil, and basically self-defeating evil.
I'd like to give the new Tomb Raider as an example of how not to depict violence against women. Let's compare this game to, say, Uncharted. How come when Nathan Drake gets beaten up, shot, and otherwise pummeled, we can brush it off, but when Lara Croft goes through the same stuff, it seems horrible and wrong? It's not just because Nate is a man and Lara is a woman. It's because Nate goes through it all with a wry sense of humor and witty one-liners. Lara, on the other hand, stays deathly serious through it all. Her attitude makes her a victim, and we empathize with her.
Now, that's not to say that it's the only problem with how that stuff is portrayed, but it's a big issue. I guarantee you that if Lara went through that entire game cracking jokes, there would have been a lot less outcry. That, and making the death scenes a bit less gratuitous. (I mean, seriously, it's pretty gorram brutal when you fail a QTE in that game.)
I don't actually have a problem with the new Tomb Raider (besides the name... Grrr, how do modern installments of things get away with these ambiguous names. Just call it Tomb Raider Zero Mission or something.)
The deaths are disturbing, and Lara is emotionally frail at times, but that's pretty reasonable considering the story. I don't mean that it's realistic, but that it makes sense in the narrative. This is a story of a wealthy history nerd who transforms into a badass adventurer. It's supposed to be traumatic and kinda horrifying. But Lara finds the strength to overcomes her fear in order to save her friends (well, sorta) and fight back.
It's very similar to Far Cry 3, where a spoiled party guy with no prospects gets dumped on an island full of vicious pirates and has to save his friends. In both cases the hero overcomes their coddled background and learns to solve problems with violence, perhaps enjoying it to a disturbing degree.
Tomb Raider did a much better job of showing the process though, in my opinion. Jason Brody is almost immediately fine, even excited about killing. Which might be intentional, it's like he was always a psychopath but never realized it. Or a "warrior" as the games cutscenes describe it.
Whereas Lara is really reluctant and apologetic about defending herself for the first third or so of the game, saying things like "Get away from me" and telling her friends she doesn't think she can handle it. Because *nobody* could handle it. If Jason Brody wasn't a repressed bloodthirsty monster set loose on a color-coded murder buffet, he would have been saying the same things. (Not actually a criticism of Far Cry 3, I *love* playing as that monster)
It's kind of eerie how vicious Lara gets towards the end, though. I know Lara had to become the cool emotionless badass of the Tomb Raider franchise, but as much as the island built her up, I think it broke her emotionally. Which is a really interesting story, and not really dependent on her gender.
Equality isn't just about including more females in games. It's about how we portray them. I honestly don't think it would be that hard to make another character like Buffy the Vampire Slayer. Someone who can kick just as much, if not more ass than the male characters, while still being feminine and able to like girly stuff. Basically, we need a Buffy for gamers.
inb4 someone takes my quote about rape scenes entirely out of context...
I would be OK with rape scenes in games
Sounds tough to do well in a game, but it can happen. Jade was a nurturing character in Beyond Good and Evil, taking care of a bunch of orphans and fighting to make the world safe for them. Maternal behaviors can work as well as the paternal ones we've seen more recently.
(Even the maternal themes in Metroid were interesting until
Other M ruined everything was ignored forever. I got really emotional at the end of Super Metroid)
As for non-maternal women, I guess there's Bleed. The protagonist is cute, spiteful and emotive... It's a silly game, but it kinda works.
They Bleed Pixels (no relation to Bleed) is a good depiction too. The protagonist is a gothic (catholic) schoolgirl who starts turning into a demon due to occult rituals. It's a neat power fantasy, relying highly on environmental damage and speed rather than brute force or heavy weapons. And unlike so many games and animes where the little gothic girl is sexualized to be "more disturbing", that doesn't happen whatsoever. She's just a little girl who dresses in black, likes books, and starts having amazing nightmares.
Cool thanks for the reply. I was posting at 3AM out of boredom so don't take anything I said seriously