As well we explored why few women become videogame designers as well...
Being both A) They, as a whole, generally avoid the maths (though I am willing to believe this is due to socialization and can change). and B) they generally are not attracted to "making toys" (which so far... I have absolutely nothing to go on why this is true... other than it just seems to be true).
This is just before we add any outside factors. Such as toxic work environment.
I think they actually don't avoid maths as much as Computer Science, though. At my college, the neighbouring Mathematics major had way more women than CS did, from what I recall.
Another aspect is that it apparently takes a certain sort of passion or insanity to work in the video games industry, as it's not particularly well-paying, nor stress-free (crunch times are legendary). Basically people who work there pretty much need to be into video games as well (perhaps besides higher-ups), and that's not necessarily true of programmers in general. And that returns to demographics related to who plays what sorts of video games.
Ok, this is returning to my first response, which I haven't answered the response to because the thread gained 7 pages when I next looked at it (and moved away from that topic), but are you 100% sure they're excluding female developers?
I've explained how there's currently very few female programmers at all (looking at my college experience), so where is the video game industry supposed to hire them from? Are you suggesting they should be turning down male applicants regardless of qualifications just to meet some percentage quota of female programmers?
I just don't understand how you want the video games industry to change this fairly. They don't control the majors women pick when going to college.
ahh the male fear that under-qualified women will take their jobs. No that isn't going to happen. Despite your college experience, I follow a number of female game devs. They are out there, not in the numbers the males are, but there nonetheless.
Did... did you read my post at all? That doesn't answer it, and it's kind of insulting, actually. Might even say sexist. I live in a country with a deficit in programmers, I am in little to no danger of losing work over competition, especially considering more women in CS wouldn't increase the output of programmers from notable colleges.
"A number of female game devs" doesn't sound like an amount that'd skew video game industry statistics. Maybe video game industry statistics reflect their proportional numbers overall. I'm not saying they don't exist, I'm saying there's few of them in general, and I don't see how the video game industry could change that.
Because without funding, there is no game. Without the support of large names, there is no game. We ALL need to push for this. Saying "go make your own game" isn't a solution. We need to expect more from them. We need to demand it. ALL of us. Women devs do make indie games, but it is hard to get backing and the male populace is often hostile to them being the developers.
Work a normal job, do the game in your spare time, kickstart it when you have something to show. That's how a lot of indie devs get started.
Also, I don't think people are hostile towards indie devs for the very fact of being female. People tend to get hostile with indie devs like Phil Fish, mostly for the sort of ego and language he sports. And it only gets worse when the devs don't just ignore the hecklers.