Wow, interesting 7 pages. I learned about the income gap a bit... Disheartening.
I've been thinking about Far Cry 4. There are several things I didn't like about it, mainly game mechanics, but it sure has an interesting portrayal of gender issues. Does a really good job at it, in my opinion. Some highlights:
* There are lots of women in the resistance, maybe even half (perhaps due to my choices in-game...)
* Two of the three enemy generals are women, with interesting characterization (One more so than the other, imho)
* Without spoiling anything, the binary "morality" choices for this game basically pit progressiveness, prosperity and women's rights against idealism, stability, and cultural traditions. Was not expecting that... at all.
I seriously considered helping Sabal with each mission, but at first his idealism just seemed unrealistic. Then towards the end he started getting downright misogynistic, calling Amita a "bitch" and mocking her struggle as an ambitious woman in a traditional society. I know he was angry about his cultural traditions getting despoiled, but the way he reacted just made me feel like those traditions needed upheaving.
Also he tried "Your dad would have supported me!", which would have worked better if I hadn't found so many of my father's journals... Yeah, not very progressive.
All the enemy soldiers are male, but when contrasted with the egalitarian rebel army that just makes the bad guys more eeeevil.
Far Cry 2 did a fairly good job, with several of the mercenary buddies being women. Too bad the PC could only be one of several male mercenaries, probably so dialogue could refer to the PC as "dude" "man" and "him". The PC options you didn't choose appear in-game as buddies, the PC themself has no spoken dialogue and little character beyond being somewhat sociopathic. Still, could have been a lot worse. I still remember the first time I tried to heal a buddy, Flora, and it... just didn't work. The game is arbitrarily cruel like that, particularly what you (have to?) do rather than let them bleed out.
Far Cry 3 was a bit weird. The two girls in Brody's group of friends basically nag him constantly. The exotic islander high priestess seduces him. The older village women sit around doing villager things (one runs a shop) while the young ones stand around, party, or prostitute themselves depending on the area. They definitely don't join the all-male rebel army, despite their divine ruler being a woman. Well, maybe that's why they leave the hopeless battle to the men. It's all pretty much justified though, particularly considering FC2 and 4. None of Brodie's friends are supposed to be very sympathetic, they're all clueless and privileged, representing a life he's leaving behind. The co-op has a Left4Dead style selection of 3 guys and 1 woman, and she's basically the only one who isn't a criminal thug.
I wish more games were like Planetside 2. Everyone's wearing practical sci-fi armor, and in typical conditions it's really hard to tell whether an enemy is male or female. They're either too far away or a split second away from murdering you. I think chest plates are slightly deformed, but not *boob shaped*. The main sign of female soldiers is the voices of teammates (and enemies) calling out enemies and demanding healing. It's perfectly fair and equal, which feels so natural I almost didn't notice it.
None of that WoW nonsense where most armor sets lose important vital-covering pieces if worn by women. What kind of message is that?? I reiterate that players should be able to choose between sexy and complete armor regardless of their character's gender. Nothing wrong with wanting to look sexy at the expense of practicality, but tying that directly to gender is a disturbing (yet oh so common) message.