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Author Topic: Females in Games? Thread  (Read 163881 times)

Reelya

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Re: Females in Games? Thread
« Reply #450 on: December 17, 2014, 09:00:02 pm »

The "censorship" in Australia is pretty flimsy and tends to backfire. Very, very few games don't get released here. I have a stack of older GTAs already, purchased at shops and my friends totally play GTA5.

The "deal" is that there's no R (18+) category for games, unlike films. The highest rating for games is M15+ here, so that means all the GTAs I have are perfectly legal for a schoolkid to buy (nobody ever ID checks a 15 year old when they buy a game). So a 13/14 year old could just walk into any shop and buy GTA5 no questions asked.

The average for games not being cleared for kids to buy is about 1-2 games per year due usually to rape scenes or sexual violence against children in the games. Not very many and it has to be pretty intense shit. So, all in all, if you're a little kid and you want to buy games in a shop where you blow peoples heads off, then Australia is a pretty good place to be! Otherwise just buy that on Steam or torrent it.
« Last Edit: December 17, 2014, 09:04:55 pm by Reelya »
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smeeprocket

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Re: Females in Games? Thread
« Reply #451 on: December 17, 2014, 09:03:55 pm »

:o This thread was only started yesterday and it's now 30 pages, growing by the hour?! (Though, some posts seem to be deviating off topic.)

And as to women in games, they're stereotyped to hell and back, but what isn't?

Are you saying that stereotyping a group - any group - is not a bad thing? Should we just... let it go, because that's the way it's always been?

Speaking generally here (not to anyone in particular):

Obviously, there will be people who won't find a particular issue important to them. But that's no reason to tell those who do that it is a non-issue, implying they should go find a different cause to debate or support. Such a brush-off over something someone finds important tends to hurt feelings.

For a moment, let's pretend we're not talking about how females are represented in games. Instead, let's pretend we're talking about how females are represented in other media. Or rather, imagine a world where the vast majority of television, movies, magazines, books and other media are marketed exclusively to males, age 16-25. That is, to the point where it's extremely difficult to find anything for any other age group or gender. Children shows, movies, and books would be incredibly rare, for example. Virtually nothing targeted to older men or women.

My point? It can be difficult to understand, much less care about, an issue (any issue) if it does not affect you directly.

What precisely would you want to get games to do? Include more women?

Now this is a very good point. I think it would help give much-needed direction to this thread if the women would be very specific about:

(a) What female gamers see as fundamentally wrong about the gaming industry.
(b) In what ways would they like to see commercial games changed.
(c) How they want female characters portrayed in games.

Some points have already been brought up. But instead of having guy gamers debate or puzzle over this, female gamers should specify this in their own words. (Even if it has already been stated in this thread, it deserves repeating. Right?)

Why, if it damages immersion, e.g. a halo scene where Cortana is actually Colin and the Master Chief is Mistress Chief.

We can talk about specific games. But I think it's more about how the game industry as a whole is largely ignoring the female gamer demographic, despite the fact that it is very large and growing.

But, in answer to your question: Consider the success of the Mass Effect series. Did it hurt the story that you could play Lieutenant Commander Shepard as either male or female? Of course not. It did impact which characters you could hook-up with. But not much changes.

Even on the sexualization front there's plenty of that across both genders. Illidan has NEVER worn a shirt in his official art.

Maybe. But that's hardly a fair comparison. Females get sexualized in games far more often and to a much greater extent, simply because they are targeted at a young male audience.

There are examples of shirtless guys, sure. But this is far more common in fighting games than in, say, first-person shooters. And they're not shirtless to appeal to female gamers. Rather, it's to make them seem overly buff and, thus, impress a sense of raw muscle and strength. No doubt, it's to make a villain or hero seem especially tough or impressive (as opposed to sexy).

To be fair, though, I can see things from the game industry's perspective:

They know that their main demographic is males age 12-25. As a business in a free-market economy, targeting that audience makes good business sense. And to alienate themselves from that group would be foolish.

The female gaming demographic may be sizable and growing. But isn't this awareness rather... new? In general, wouldn't appealing directly to that demographic be considered a risky business venture, especially if they had to exclude or alienate young male gamers in the process?

For example: If a major game developer had to completely eliminate the sexualization of female characters in all their games (i.e.; no overly revealing outfits or busty Barbie-doll bodies), would males age 12-25 still be as eager to support such products? Probably not. At least, not if young males can get the kind of games they want elsewhere. (And even if that isn't exactly true, it must be how game developers perceive the situation.)

It's a complicated issue, though. Game developers need to try harder to strike a balance. That is, to appeal to a wider audience without offending or alienating.

And then there's the fact that a rapidly growing segment of the gaming market is online. In particular, MMO's and subscription services. That's where the real game money is these days!

And yet... Correct me if I'm wrong, but: Aren't the age and gender demographics more homogenous in online games? If so, it makes good business sense for online games to appeal to a wider audience.

We're already seeing some of that, though. Consider how more MMO's are targeting a younger audience, DisneyMMO and Cartoon Network's FusionFall being just two examples.

I seriously doubt men need highly sexualized and objectified images of women to play a game.

They are used to getting it, and that eye candy might be appealing on the surface, but it's a cheap gimmick and I don't think it would hurt sales.

There is a big market out there for those that want to appeal to female gamers, it's not a small segment, even in earlier times, there were a number of us, we were just sort of... ignored. Always.

But games are more mainstream now, and have been for awhile. This higher number of female gamers is not -that- new, and yet we remain highly under-represented in the industry. This isn't because there aren't qualified female designers and developers, it's because the men i charge higher more men, either due to being comfortable around those people, or feeling they will be better at the job.

A game can appeal to both genders quite equally by presenting both male and female characters as powerful and human. I don't feel the bulk of male gamers won't buy that kind of game. I have never played Mass Effect, but iirc, it was good on this level. Borderlands would be another one. These were both very popular.

As for appealing to women directly, there's a market for it, but I don't think the male run industry knows how to tap it.

I don't feel their decisions on this matter, and refusal to represent or hire women, is good business sense. If almost half your audience is female, you represent them. Flat out. That's more money for you.

This is a boy's club, plain and simple.

That said, I agree with other points in your post and think it was well written and thoughtful.

Also, I guess I am diving back in to this.

edit: in response to what we want, it's not like there's a laundry list of exact things. We want more representation for the most part, and less objectification. We want more female protagonists, more realistic body types, even more representation for POC in games. I want to be able to play a game, and play a female in that game without walking around in bikini armor and sporting DDD chest and a 20" waist. I want games that don't just use women as plot points for the protagonist to be more heroic or have something to get revenge over. Women who don't fall apart and collapse into the hero's arms (even when they themselves are the protagonist)

Other women might want other things, much like what different guys want. But making us a part of the creation of games and marketing to us as much as men, that is what needs to happen.
« Last Edit: December 17, 2014, 09:17:51 pm by smeeprocket »
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Re: Females in Games? Thread
« Reply #452 on: December 17, 2014, 09:18:02 pm »

He murdered the Captain, right? I'll give him points for that, but afterwards he was just sitting around spouting philosophy and killing unarmed techs while Corazon had split from the rest and had organised her soldiers to split off into their own faction. Everyone else was still trying to keep it together by this point.
I went back and checked the story to make sure I hadn't gotten it wrong. A lot of the characters probably had designs on making their own society on Chiron, but the Spartans were definitely the first faction to form and decisively split with the rest of the people on board.
The chronology of that is shady.

The Spartans were awake and already a cohesive group, that is for certain. Yet around about the time that Deidre and Zhakarov were awake and Zhakarov was making moves from the start with his engineers. Note as well - his engineers.
Morgan likewise is rather suspect as it seems he made his moves before he even stepped onto the Unity and he is the one to first propose that all the commanding officers each take control of their pods IIRC. He had made his preparations well in advance - he shouldn't have even been on the ship in the first place and is known to have had some of 'his' people on board in addition to heavy weaponry.

Lal, Miriam and Deidre were committed to the goal up until Deidre started getting hippy dreams so they're not likely suspect. Of those three none of them really made any move to form a faction, they were thrust into the position. Really the only people trying to 'keep it together' were Lal, Miriam and Garland. Deidre wanted her own faction because hippy dreams with Planet.

But Yang... Yang applied to be in control of the Unity's security forces for a reason.
Before Yang created his lieughtenants out of idealist students he already had an army on the ship. Only Santiago and Zhakarov had the manpower to resist him; Yang almost certainly was the one to get Garland assassinated. Santiago's plans worked and she secured her pods but Yang was dangerously close to capturing everything. And he would've gotten away with it to if it wasn't for those meddling faction leaders. In the novel Yang is undoubtedly the definitive antagonist.

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Caz

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Re: Females in Games? Thread
« Reply #453 on: December 17, 2014, 09:19:09 pm »

I seriously doubt men need highly sexualized and objectified images of women to play a game.

They are used to getting it, and that eye candy might be appealing on the surface, but it's a cheap gimmick and I don't think it would hurt sales.

They're not needed, but sex sells. It's why every vodka commercial has a table full of busty, laughing women with one guy in a suit downing shots. South Park parodied this well.


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smeeprocket

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Re: Females in Games? Thread
« Reply #454 on: December 17, 2014, 09:40:48 pm »

I seriously doubt men need highly sexualized and objectified images of women to play a game.

They are used to getting it, and that eye candy might be appealing on the surface, but it's a cheap gimmick and I don't think it would hurt sales.

They're not needed, but sex sells. It's why every vodka commercial has a table full of busty, laughing women with one guy in a suit downing shots. South Park parodied this well.

Like I said it's a cheap gimmick, which also insults and alienates almost half your audience. That seems like a net loss. Women put up with this because we simply have to to be gamers. That doesn't mean it's a good idea or okay. Or even that not doing it would cause a drop in sales.
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Re: Females in Games? Thread
« Reply #455 on: December 17, 2014, 09:43:12 pm »

Like I said it's a cheap gimmick, which also insults and alienates almost half your audience. That seems like a net loss. Women put up with this because we simply have to to be gamers. That doesn't mean it's a good idea or okay. Or even that not doing it would cause a drop in sales.


What's wrong with making female characters in video games sexually appealing? Do you have the same dislike of the Adonis-style male characters as well?
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pisskop

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Re: Females in Games? Thread
« Reply #456 on: December 17, 2014, 09:45:02 pm »

Capitalism will dictate that by buying this product, you are saying its okay, or at least worth putting up with . . .
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Rolan7

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Re: Females in Games? Thread
« Reply #457 on: December 17, 2014, 10:09:38 pm »

Like I said it's a cheap gimmick, which also insults and alienates almost half your audience. That seems like a net loss. Women put up with this because we simply have to to be gamers. That doesn't mean it's a good idea or okay. Or even that not doing it would cause a drop in sales.


What's wrong with making female characters in video games sexually appealing? Do you have the same dislike of the Adonis-style male characters as well?
It's... a cheap gimmick, which insults and alienates almost half the audience.

"Cheap gimmick" means it's easier than making a character actually interesting, so it's *usually* (thought not always) done instead of putting actual work into the character.
It insults women by emphasizing classic ideas of physical attractiveness, ignoring other feminine traits or making the character actually special in some way.
It alienates half the audience in the same way "Come into this strip club, we have lots of half-naked women!" does.

"Adonis-like" male characters are rare.  Most male characters are portrayed as excessively tough and competent.  And while, yes, that can be attractive, they're also *tough and competent*.  Also, almost always appropriately dressed or armored. 

Edit: They serve mainly as "normal" characters, or the PC character.  Meanwhile the rare female character has to look perfect first, maybe be really badass, and in some cases might actually get character development like the other characters - beyond falling head over heels for the PC.
« Last Edit: December 17, 2014, 10:13:33 pm by Rolan7 »
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Re: Females in Games? Thread
« Reply #458 on: December 17, 2014, 10:21:40 pm »

It's... a cheap gimmick, which insults and alienates almost half the audience.

"Cheap gimmick" means it's easier than making a character actually interesting, so it's *usually* (thought not always) done instead of putting actual work into the character.
It insults women by emphasizing classic ideas of physical attractiveness, ignoring other feminine traits or making the character actually special in some way.
It alienates half the audience in the same way "Come into this strip club, we have lots of half-naked women!" does.



Not necessarily. A female character doesn't have to be unattractive to have good characterisation.
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Mech#4

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Re: Females in Games? Thread
« Reply #459 on: December 17, 2014, 10:28:18 pm »

The "censorship" in Australia is pretty flimsy and tends to backfire. Very, very few games don't get released here. I have a stack of older GTAs already, purchased at shops and my friends totally play GTA5.

The "deal" is that there's no R (18+) category for games, unlike films. The highest rating for games is M15+ here, so that means all the GTAs I have are perfectly legal for a schoolkid to buy (nobody ever ID checks a 15 year old when they buy a game). So a 13/14 year old could just walk into any shop and buy GTA5 no questions asked.

The average for games not being cleared for kids to buy is about 1-2 games per year due usually to rape scenes or sexual violence against children in the games. Not very many and it has to be pretty intense shit. So, all in all, if you're a little kid and you want to buy games in a shop where you blow peoples heads off, then Australia is a pretty good place to be! Otherwise just buy that on Steam or torrent it.

Australia has had an R18 rating for games since early 2013. First game with this rating was apparently "Ninja Gaiden 3: Razor's Edge".
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Re: Females in Games? Thread
« Reply #460 on: December 17, 2014, 10:30:46 pm »

It's... a cheap gimmick, which insults and alienates almost half the audience.

"Cheap gimmick" means it's easier than making a character actually interesting, so it's *usually* (thought not always) done instead of putting actual work into the character.
It insults women by emphasizing classic ideas of physical attractiveness, ignoring other feminine traits or making the character actually special in some way.
It alienates half the audience in the same way "Come into this strip club, we have lots of half-naked women!" does.



Not necessarily. A female character doesn't have to be unattractive to have good characterisation.
That's true, which is why I made a point of emphasizing it :P
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"Cheap gimmick" means it's easier than making a character actually interesting, so it's *usually* (thought not always) done instead of putting actual work into the character.
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Re: Females in Games? Thread
« Reply #461 on: December 17, 2014, 10:59:29 pm »

I want to be able to play a game, and play a female in that game without walking around in bikini armor and sporting DDD chest and a 20" waist.

What games are you playing that this is your only option?

Here's a Mass Effect poster. Much less skin than at your average elementary school. Play femshep and only your hands and face are exposed. Here are a couple female armor sets from Destiny. No skin showing at all. Not a face, not a hand. Some of them you wouldn't even know were female unless I told you. Here are 18 sets of female armor from Diablo 3. I see a little midriff in four of them. The other 14, the most flesh you see is her face, and in 6 of them you can't even see her face. 100% body coverage. Here's all 20 suits of Tier 11 armor from WoW. Only two out of 20 so much as show the midriff. A few are "so revealing" as to show a little bit of elbow and face. Several have full 100% body coverage.

Wow is an especially good example, because it's so totally not platemail bikinis, but people keep insisting that it is. I can only assume that people claiming it's that way have never played it.



Yes, we have sexy blood elf in the advertising, but in game? 100% body coverage. You could literally wear that in a muslim nation and meet the dress requirements. In fact if I look up hijab on wikipedia, most of those muslim women are showing more skin than an awful lot of this game armor. And these are all entirely mainstream games I'm showing you armor for. Heavy body coverage is completely typical. You can't even see that some of those women have boobs under all the armor they're wearing.

So what games are you playing where it's actually a problem that you can't be female in a game without "walking around in bikini armor sporting a DDD chest?" Are you downloading sexy skyrim mods? Are you deliberately taking all your clothes off and /dancing on the mailbox outside the bank?

Seriously, what games are you playing that this is a problem? Because if you're playing Lollipop Chainsaw and Onechanbara Z Chaos, you're just playing the wrong games.

Caz

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Re: Females in Games? Thread
« Reply #462 on: December 17, 2014, 11:09:40 pm »

I want to be able to play a game, and play a female in that game without walking around in bikini armor and sporting DDD chest and a 20" waist. I want games that don't just use women as plot points for the protagonist to be more heroic or have something to get revenge over. Women who don't fall apart and collapse into the hero's arms (even when they themselves are the protagonist)

What games contain these things, btw?
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Rolan7

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Re: Females in Games? Thread
« Reply #463 on: December 17, 2014, 11:15:30 pm »

Er, is it just me or is most of that blood elf's stomach exposed by the armor?  Seems to contradict your point, or maybe I'm not understanding.
Also, here's the first google image search result for "blood elf in game":
Spoiler (click to show/hide)
And here's a straight comparison of blood elves without clothing:
Spoiler (click to show/hide)
Male elf gets long pants.  Female elf gets a bikini and also two... decorative thigh bands?  Must be a fashion thing.

I'm only bringing this up because you seem to be asserting female WoW armor and clothing isn't sexed up at all, but at least some of it clearly is.

Mass Effect isn't bad, it "only" has boob armor and skintight bodysuits.  Better than most fantasy games, but sci-fi games often are.  Still sacrifices rational armor design for sexual attractiveness, but it could be a lot worse.
Edit: Example:
Spoiler (click to show/hide)
Nothing crazy, more tasteful than the bodysuits anyway.
« Last Edit: December 17, 2014, 11:18:20 pm by Rolan7 »
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She/they
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Caz

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Re: Females in Games? Thread
« Reply #464 on: December 17, 2014, 11:20:27 pm »

Male elf gets long pants.  Female elf gets a bikini and also two... decorative thigh bands?  Must be a fashion thing.

This is actually the real male blood elf 'naked' comparison.


Spoiler (click to show/hide)
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