A spectacle shooter about burly men in thongs.
This is a great idea...not in that way. You know what I mean. It'll show society just how bad it is to display women as sexual objects by doing the same with men.
Ironically, I think it'll show the complete opposite.
That sexualization is not inherently evil at all and that good fun can be done doing both things.
Bayo was designed by a woman, after all, who loves the design.
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Long Live the Queen was merely an example. I was essentially thinking along the lines that it has the Story Part (with the plot decisions (if it has a plot), possibly random-event choices and so on. Doesn't have to be a 'story' but it's where most dialogue and choices that aren't 'travel to X location, buy X stuff, train X skill/stat occur), the Sim Part (where you train, buy gear, work?, maybe hunt for food if you want to put that into the game, travel and so on.) and the Combat Part (using your proposed combat system.)
-sigh-, if I had my drawing tablet I could help with concept art, at least.
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What would a spectacle shooter even look like?
Also, that sounds like quite the power fantasy for guys (which doesn't seem to be your intention), though it depends...
Indeed - I think it'd have random events for the most part, but you could stumble into a plot if you played enough.
Using LLTQ's training system is a genial idea though.
And I suppose it'd look like Far Cry 4 Blood Dragon but on steroids.
Also with the ability to look down so you can see MC's glorious toned legs.
Sorry, my wording must have been off. What I was suggesting was a sort of STR infleuncing load's influence on AGI scenario.
That makes sense, sorry.
Isn't that four menus? xD
Sorry - I'm tired as hell
Gonna sleep after this reply.
Sounds quite interesting. I'm assuming some movements would be entirely blocked off by factors such as armor (for instance, there's no way in hell you're gonna be doing a roll in full plate.)
I'm thinking you'd be welcome to try - and fail spectacularly.
Seemingly good concept here. I'm assuming the game will have good weapon variety?
But of course.
How in depth will the defensive options be? Will you have to parry in a certain direction M & B style, or is it just based on your stats and rolls with a generic 'parry' option?
Parry is a generic roll of stats but what you can do in reaction depends on weapon style - like if it's an axe or a parrying dagger.
Block is indepth, directions and if you stand your ground or bash the shield.
Gomen, I need to sleep - tomorrow I'll be here again to explain how the other systems would work and see how this has evolved. Maybe we should create a separate thread for this game concept?
Oil and the most magnificent ass shots, my friend. Everywhere. You can sexualize the everloving hell out of something like that if you want to.
Honestly, I'd expect it to come out looking partially like something out of a Jojo's Bizarre Adventures manga...
... which would be great.
Jojo was in my mind the whole time.
Oiled ass shots everywhere.