☼Dwarves☼ - Year 4, Summer - Winter
The miasma is really beginning to get on everybodies nerves, and there are far too many corpses for us to get them all. I've begun having them all dumped outside, not even bothering with a burial, but our descent into anarchy is making it hard. To make things worse, many of them are hidden in the clouds of miasma themselves, and I constantly find new ones as I go about my duties.
Soon after, Qorthos was found, starved to death for some reason. With the last of the original band gone, morale continues plummeting, and I order his corpse dumped with the rest of them.
I also go through our list of stocks which is somehow still current, despite the bookkeeper having been dead for a month now, and begin ordering dumpings of literally every corpse and body part in the fort, while ordering the recovery of our other goods.
Some time later, eight more migrants arrive, and more of the originals die. I just hope they die sooner than later, their insanity is making the migrants antsy, and they no longer serve a use to us.
Some Humans also arrive for us to ignore. We finish the statue hallway as well, and I order production switched to coffins, if for no other reason than to shut up the damn ghosts. A child also goes missing, which is a shame... back to work!
And as things just start looking good...
ANTS! ANTS! ANTS IN THE CAVES! OH ARMOK WHY DID IT HAVE TO BE ANTS!? RUN AWAY!
(fun fact, I'm irl deathly afraid of ants.
)
I have the doors locked and barred and have some peasants prepare to hold off the creatures when we hear loud screeching and the sound of battle outside the door, then silence. A cursory look outside shows many dead antmen, and the survivors running away. They... killed each other?
Well, that wasn't too bad at all.
I also begin expanding our moat, hoping to fill it with water, and as I do so we stumble upon this...
Good Armok! Just listing off all the corpses takes three pages in my stock report. I order them all moved to the dump and prepared for burial. The pile nearly fills the moat! Having it cleared does nothing to help moods, and the moat is filled with vomit, but I'd still rather not have that pile of gore laying in the moat. For some reason though, everybody just drags the corpses out of the moat and then tosses them back into the moat. (I have no idea why, there are no dumping zones there or anything.)
Sadly, this means I can't flood the moat without cursing us with permanent ghosts, so I push the mason's to double time their coffin production and have the miners go dig more burial areas. Hopefully we can get this done before winter.
Slowly the ghosts stop appearing to annoy us, and one by one their bodies are put away.
I'm also happy to report that on our latest census, Nobgost, one of the four remaining Dwarves from before the year 34 migrant wave, has written down that he is unhappy! That is a marked improvement from the “oh god everything is terrible I want to die” answers we've been receiving! Congratulations Nobgost!
In celebration, we play put the tail on the Kobold.
I finally get a depot made and order a clearcut of the areas forests in order to facilitate trade as well. I actually manage to build it in time for the Dwarf traders to arrive, and sell the piles of bloody clothes and weapons we have for food, metal bars and some other goods. The trader makes a hearty profit, and I offer a little to the king in hopes he might send the army to save our sorry souls.
Soon, the last of the corpses is entombed, and I order the moat filled. A dutiful miner runs out, breaks down a wall, and I watch in satisfaction as he scrambles out of the rapidly filling pit.
That is the last real action of my term, and soon I begin looking for somebody to take the stress off my shoulders. We've survived, and I hope my attempts to reorganize will be put to good use.
–
Sorry! Sorry! Sorry! That was real late I know, and I don't have a good excuse this time. Sorry! I tried to reorganize the fortress basically from the top down, and generally avoided most of the special Masterwork stuff as I figured we needed to fix things at the base. Some things I didn't mention which might be important is that I have stone smoothers working through the fortress, starting with the tombs, I began building a bunch of traps at the front gate, we lost some people who ran into the caves and got stuck there when I locked the doors and we're still having problems getting alcohol production up.
I also reorganized jobs so that everyone has a dedicated job and we have dedicated haulers, unlike before when it was pretty chaotic. I think I've generally fixed most of the stuff with the fort, and at the least, moods have tempered.
May I forever be known as the dude who saved the fortress.
Good luck!
Save:
http://www.filedropper.com/dorffortofdoom