Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 43

Author Topic: ☼Battle of the 8 Armies☼ - Looking for players (Who wants some Waaaaagh?)  (Read 125156 times)

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist



    ☼Battle of the 8 Armies☼

    Watch how 8 players duke it out across 8 embarks; Each one using one of 8 unique races. There will be one world, copied 8 times, and each race starts on the same spot. Same embark, same resources, same dangers, different ways to overcome them.

    Dwarves, master smiths and purveyor of fine metals. (grey)
    VS.
    Orcs, honorable clan-members guided by dreams and plunder. (orange)
    VS.
    Kobolds, thieves living in a thriving warren. (beige)
    VS.
    Succubi, wicked demonesses that escaped the depths. (red)
    VS.
    Gnomes, tech-hardy nature-loving inventors. (green)
    VS.
    Warlocks, ruthless necromancers and spellcrafters. (teal)
    VS.
    Humans, knights in shiny armor and greedy merchants. (limegreen)
    VS.
    The Hermit, a guy who just wants to be left alone. (yellow)

    These are the races of the Masterwork DF mod, each ones comes with unique game mechanics, castes, pets, buildings and items.


    ☼Rules☼
    • Each player runs a fort for one year.
    • After each year a fortress tour with screenshots should be posted, so that people can compare the different forts.
    • Players can take multiple turns if they like.
    • If someone doesnt respond within 7 days, he'll be skipped.
    • SaveScumming is permitted, but should be mentioned. Quicksaves are recommended. (Ctrl + Q)
    • Updates are written in the colors used above. You can either color the titles or complete text, thats up to you.
    • Players play simultaneously. After each race completed a year I make a large comparison post. If a race gets 2 years ahead, I'll ask to wait for the rest of the players.

    ☼Posts☼

    ☼Players☼

    Lineup for Year 1.
    • Dwarves: qorthos (Finished)
    • Orcs: Immortal-D (Finished)
    • Kobolds: Deus Asmoth (Finished)
    • Succubi: Meph (Finished)
    • Gnomes: Boltgun (Finished)
    • Warlocks: IgnusPoppingtonIV (Finished)
    • Humans: than402 (Finished)
    • The Hermit: Vozhban (Finished)

    Lineup for Year 2.
    • Dwarves: Pencil_Art (Finished)
    • Orcs: Gamerlord (Finished)
    • Kobolds: Smakemupagus (Finished)
    • Succubi: zach123b (Finished)
    • Gnomes: qorthos (Finished)
    • Warlocks: Meph (Finished)
    • Humans: Bigheaded (Finished)
    • The Hermit: vjmdhzgr  (Finished)

    Lineup for Year 3.
    • Dwarves: Jakob (Finished)
    • Orcs: Paulus Fahlstrom  (Finished)
    • Kobolds: Arcvasti (Save bugged?)
    • Succubi: Boltgun (Finished)
    • Gnomes: lcy03406 (Finished)
    • Warlocks: Deus Asmoth(Finished)
    • Humans: than402 (Finished)
    • The Hermit: Paulus Fahlstrom (Finished)

    Lineup for Year 4.
    • Dwarves: qorthos (Finished)
    • Orcs:
    • Kobolds:
    • Succubi:
    • Gnomes: zach123b
    • Warlocks: stroppycarpet
    • Humans: WodanYmirthe2nd
    • The Hermit: Paulus Fahlstrom (Finished)
    Lineup for Year 5.
    • Dwarves: Jakob
    • Orcs:
    • Kobolds:
    • Succubi:
    • Gnomes:
    • Warlocks:
    • Humans: than402 (Smake playing year6?)
    • The Hermit: vjmdhzgr

    ☼Alliances☼

    Dwarves, Humans and Gnomes do trade with each other.
    Succubi and Orcs trade with each other.
    Kobolds, Warlocks and the Hermit get no allies.

    Since we are using 8 identical worlds, it does not affect the other player if your Warlocks slaughter a dwarven invasion or if the Humans send gifts to the Gnomes, but story-wise I'd appreciate if people would include these moments. 

    Links: Original game save with 7 civs (no dwarves): http://dffd.wimbli.com/file.php?id=10290 and a second identical copy with dwarves (had to fix up a new world for the dwarven civ, my mistake): http://dffd.wimbli.com/file.php?id=10288. Succubi Year 1: http://dffd.wimbli.com/file.php?id=10283 and Human Year 1: http://dffd.wimbli.com/file.php?id=10280[/list][/list]
    « Last Edit: February 06, 2015, 12:41:44 pm by Meph »
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

    smakemupagus

    • Bay Watcher
    • [CANOPENDOORS]
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #1 on: December 15, 2014, 02:27:12 pm »

    I've always thought this would be fun.  Although, unfortunately I don't have time to take a turn any time soon, I'll watch with interest of course :D

    Pencil_Art

    • Bay Watcher
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #2 on: December 15, 2014, 03:20:42 pm »


    ....We can then watch and directly compare how differently the races build and react to the map.

    And then war with each other.
    Personally I have never used Masterwork before, but I will be watching to see how it goes.
    Logged

    Meph

    • Bay Watcher
      • View Profile
      • worldbicyclist
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #3 on: December 15, 2014, 03:21:50 pm »

    It would be 8 different world gens, you cant war with each other. ;)
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

    Pencil_Art

    • Bay Watcher
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #4 on: December 15, 2014, 04:29:11 pm »

    Oh.

    Why call it ☼Battle of the 8 Armies☼ then?
    Logged

    Meph

    • Bay Watcher
      • View Profile
      • worldbicyclist
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #5 on: December 15, 2014, 05:07:35 pm »

    Hobbit reference.

    Even in the new version of DF you couldnt have them fight each other. You cant send armies to other fortresses.
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

    Taupe

    • Bay Watcher
    • Weasel Monarch
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #6 on: December 15, 2014, 05:12:32 pm »

    Are you going to set up deadlines for the players? It won't be much of a comparison if someone plays 10 years in a week and some others cancel.

    Anyway, the warlocks sound like a cool idea whatever it is they are. I'm not very knowledgeable about DF eccept for the dwarves, are they a new thing or is this a vanilla faction? What's their special gimmick? I might join, depending on the schedule, and how long you plan to let this project run.
    « Last Edit: December 15, 2014, 05:32:46 pm by Taupe »
    Logged

    Wysthric

    • Bay Watcher
    • I'm actually Korbac! :)
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #7 on: December 15, 2014, 06:03:59 pm »

    If you make them all fight each other (unlikely), you could sort of have proxy wars via having someone play dwarves and defend against their enemies, and then after a set amount of time have someone play as the enemies of the dwarves and have them defend against them. ^_^
    Logged
    I'm Korbac. Not sure what happened to that account.

    Bigheaded

    • Bay Watcher
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #8 on: December 15, 2014, 07:30:20 pm »

    May be interested. Always liked masterwork, although i've not really tried a different race to build with.

    Was hard enough learning dwarf, i usually turn off most of the other features because DF is complex enough as it is, without confusing me with logging facilities and lord knows what else.


    I would be interested in swapping maps after say, 2 weeks of real time, where you set up fortresses in the first 2 weeks. In the second half, swap maps, use adventurers to damage the other player as much as physically possible. First one to destroy every single fortress built by the other player wins :P
    Or something like that.
    I would be interested in playing orcs, as i've played them a little before a long time back.

    Personally i would also ask rendering traps useless or no traps, seeing they can make getting in extremely difficult.
    Logged
    Dear Urist McStockpileDrone
    I just found a barrel which contained a wheelbarrow. Inside the wheelbarrow was another barrel. I don't even understand how that is possible.

    smakemupagus

    • Bay Watcher
    • [CANOPENDOORS]
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #9 on: December 15, 2014, 10:39:36 pm »

    It would be 8 different world gens, you cant war with each other. ;)

    Maybe the difference is not important, but why not 1 world gen with 8 different embarks?

    Gamerlord

    • Bay Watcher
    • Novice GM
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #10 on: December 16, 2014, 02:08:35 am »

    If this is going ahead I puts dibs on an Orc turn. Possibly also a Dwarf one.

    Meph

    • Bay Watcher
      • View Profile
      • worldbicyclist
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #11 on: December 16, 2014, 02:51:07 am »

    Because its not the same embark location. If I make it one world and 8 different locations, people could be watching 8 independant forts that have nothing to do with each other. It would be the same.

    I also never did a fort, retired it for 7 years, then continued playing it. Doesnt it have a big effect on the fort?
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

    Boltgun

    • Bay Watcher
    • [UTTERANCES]
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #12 on: December 16, 2014, 02:56:07 am »

    It's a neat idea, I may take a turn but not as succubi because it would be more fun to play races we did not design ;). Gnome probably. If I don't have time I'll try adventuring in the turn saves at least.
    Logged

    Meph

    • Bay Watcher
      • View Profile
      • worldbicyclist
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #13 on: December 16, 2014, 04:26:30 am »

    Oh yeah, thats a good idea Boltgun. Maybe I can play Succubi or Orcs. :D Now we just need IndigoFenix to take up Orcs, and Smake can have one of my races. :P

    Or I'll just have a go with the Hermit. Believe it or not, I released that without playing a single test fort. (besides embark, cheat, see if reaction works, done)
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

    Pencil_Art

    • Bay Watcher
      • View Profile
    Re: ☼Battle of the 8 Armies☼ - Masterwork mod story fort idea
    « Reply #14 on: December 16, 2014, 02:58:11 pm »

    A civilization of Hermits. (This is actually a joke)
    Logged
    Pages: [1] 2 3 ... 43