I'm trying to create an embark with the following features:
- A river either at the base of a canyon, or going over a waterfall
- A volcano
- Access to flux
- Relatively open caverns[/;i]
To get the open caverns I increased min openess, and decreased max density. To get the volcanoes, I just increased the number of Volcanoes. At the moment, I'm generating and discarding worlds. Any advice as to how to make the time it takes me to find my embark shorter?
How many volcanoes do you want? one of the embarks in the world gen cookbook thread seemed to have this, may need to open out the caverns though which is very very easy.
vjek is the one to ask and to be fair, this thread should simply be in the cookbook thread:
http://www.bay12forums.com/smf/index.php?topic=140180.360This particular gen gives one heck of a tonne of volcanoes:
http://www.bay12forums.com/smf/index.php?topic=140180.msg5654385#msg5654385Used it before. Think you may need to add some hills in though.
also modify this:
[CAVERN_LAYER_OPENNESS_MIN:1]
[CAVERN_LAYER_OPENNESS_MAX:5]
to
[CAVERN_LAYER_OPENNESS_MIN:70]
[CAVERN_LAYER_OPENNESS_MAX:100]
This will give you the caves as requested. There's already very little water in the caverns so that looks good also.
Basically to get it so that you don't get too many rejections, you change to volcano number to somewhat match high volcanism areas.
He used: [VOLCANISM:0:100:3200:3200]
with: [VOLCANO_MIN:20]
[SITE_CAP:30] Lowering this helps a lot also. Means you get less civizilations placed at embark, but they can spread out (or die in some cases)
Be warned the map given is very evil also with necros all over the place.