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Author Topic: It appears there is one downside of choosing a heavily forested biome  (Read 1487 times)

TinFoilTopHat

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Loud Whispers

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #1 on: December 14, 2014, 12:25:23 pm »

Fire + Tree = No more tree

Surely the problem fixes itself?

Shadow_Hornet

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #2 on: December 14, 2014, 04:22:14 pm »

I had this happen myself and no the problem does not fix itself at all.

In fact the problem can ruin your FPS, and the non stop cave-ins that will happen on the surface will pause your game non stop and will move your screen all over the place. If all that wasn't bad enough the trees can and do punch holes into any open areas underground that aren't more than 1 z level below the surface. Right now I'm not quite sure how many z levels you need to be below the falling trees to not have them punch holes into your fort. All of this only gets worse if the falling trees happen to fall over a river and let the whole river flow into your fort.

I had all of this happen to me in one of my forts when a fire Titan showed up and set everything on fire.

After turning off the notice that cave ins give and stoping the game from pausing for them I was able to let the game run and my FPS did return to normal after the fires died down and trees stopped falling.
« Last Edit: December 14, 2014, 04:26:13 pm by Shadow_Hornet »
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smeeprocket

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #3 on: December 14, 2014, 04:40:59 pm »

yea a dragon did this in one of my forts, I didn't know you could disable cave ins, and I had to do a lot of unpausing.
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draeath

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #4 on: December 14, 2014, 06:52:12 pm »

Also, "their wagons have bypasses your inaccessible site."
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utunnels

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #5 on: December 14, 2014, 07:27:04 pm »

Will this be counted in your tree felling number so the elves will have something to say with you?
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Shadow_Hornet

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #6 on: December 14, 2014, 09:16:49 pm »

If you go to your dwarf fortress folder and look for your announcements.txt file you can edit the notices for anything that can pause or move your screen around. Just look for the line of text that seems to be what you're looking for.

"(Your Dwarf Fortress folder)\data\init\announcements.txt"

One thing I did was change the line

[DIG_CANCEL_WARM:A_D:D_D:P:R]

to

[DIG_CANCEL_WARM:A_D:D_D:D_D]

Which made the game stop pausing or moving my screen when I found warm stone but would still Cancel the dig order for that warm stone. I was digging around a fair bit of lava at the time and the notices were slowing me down a lot.

Also speaking of forest fires my own fort just had a random forest fire come out of nowhere and burned its way across my map, and I got no idea what started it.
« Last Edit: December 14, 2014, 09:19:42 pm by Shadow_Hornet »
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Bearskie

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #7 on: December 15, 2014, 05:54:25 am »

Will this be counted in your tree felling number so the elves will have something to say with you?

Apparently it does.

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Skuggen

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Re: It appears there is one downside of choosing a heavily forested biome
« Reply #8 on: December 15, 2014, 06:11:36 am »

Probably similar how other civs react if a goblin ambush kills their caravan; you get the blame for not securing your site :P
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