after a long absence,I'm back to the community
weponizing syndromes is a concept I've played around with ever since I started playing
and I'm VERY ANGRY that with all the ripe,young,and twisted minds we have at bay12,no one seems to share my ambitions
I've done a few searches and there's (1 TOPIC ABOUT IT...ONE)
...
OK,maybe that was a little harsh,I'm sorry for raising my voice
but moving on,I have taken it into my own hands to rectify your mistake(yourhuge,gaping,obvious,mistake)
keep in mind this is just a proof of concept,I edited the raws to allow me to better identify the effects
but by my calculations(my many,genius,mindbogling calculations that your puny mind could never hope to understand)
it should all transfer to practice without to many discrepancys
OK then,I'll try to explain this as best I can
first off my raw edit:
I changed the bumblebee sting to be ingested or touched,and gave it a complete paralysis effect(and a few various edits)
(I also cheated by spawning in some bumblebees but in practice the source doesn't mater)
after I got some
victims test subjects to get stung by bees,
I quickly run the through a small pool of water above my base's entrance(drawbridged)
(I waited for a goblin seige)
I released the contaminated water on the invaders
a lot of the goblins died from suffocation,only a few didn't get infected
I released the water cleaning system,lowered the drawbridge,and finished off the reminents of the invasion
so,what does everyone think of my design
have suggestions to make it better
or,anyone else weaponize syndromes too,(and just don't seem to start any topics on the forum about it)
the 2 main improvements I'm thinking of right now are
1.use lava to destroy the syndrome (right now it just drains it to an underground reservoir)
2.test if its posable to make a syndrome water cannon