Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6

Author Topic: Crundlemon: Cave Version - Turn 4 isn't up yet.  (Read 7515 times)

Elephant Parade

  • Bay Watcher
    • View Profile
Crundlemon: Cave Version - Turn 4 isn't up yet.
« on: December 14, 2014, 01:14:54 am »

Crundlemon: Cave Version



This is a new, and hopefully improved, version of my old Crundlemon RTD. If you don't know what that was, it was a weird RTD with a few stolen Pokemon mechanics; it had moves and PP, but I don't really whether I used anything else and I'm too lazy to read past the OP. I've preserved a few of the half-remembered original mechanics (as well as the stat descriptions), but not much else.

To join, simply post a character sheet. Your character sheet should look like this:

Name: Your name.
Variant: What type of crundle you are. Are you a Generic Crundle? A Robo-Crundle? A Flying Crundle? Or something else? The sky's the limit, so feel free to be any kind of crundle you want! FYI, all crundles will start out at equal power, so don't think that being something like a "Crundle of Ultimate Power" will give you a head start.

Stats: You get nine points to spend on the following:

Strength: CRUNDLE POWER!
Toughness: CRUNDLE LIFE!
Dexterity: CRUNDLE SPEED!
Intelligence: CRUNDLE MAGIC!

You can bump stats down to -1 if you really need to minmax those extra points, but a stat at -1 will give you a -1 penalty in every roll involving that stat, so it's probably not a good idea.

I'll be accepting six players to start. After that, you'll go on the waitlist. If you die faint, you get bumped to the bottom of the waitlist, but you don't lose your character.

Spoiler: Mechanics (click to show/hide)

Spoiler: Players (click to show/hide)

Next player: richeygator

Spoiler: Waitlist (click to show/hide)

Spoiler: Blank Character Sheet (click to show/hide)

I almost made another nearly-identical thread named "Crundlemon: Cavern Version", but I decided against it. Also, would bumping the original Crundlemon to announce the new game be bad manners? It's pretty old.

Arena thread.
« Last Edit: December 28, 2014, 04:28:40 pm by Elephant Parade »
Logged

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Crundlemon: Cave Version
« Reply #1 on: December 14, 2014, 03:28:15 am »

Spoiler: KHH Character Sheet (click to show/hide)
Here is my application
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

darkpaladin109

  • Bay Watcher
  • has no intention of returning here
    • View Profile
Re: Crundlemon: Cave Version
« Reply #2 on: December 14, 2014, 05:54:40 am »

Spoiler: Sheet (click to show/hide)
Logged

Yourmaster

  • Bay Watcher
  • Not the weirdest on Bay12!
    • View Profile
Re: Crundlemon: Cave Version
« Reply #3 on: December 14, 2014, 07:54:04 am »

Name: Yericrund
Variant:Death crundle

Strength:0
Toughness:3
Dexterity:1
Intelligence:5
Logged
10/10.
Wants to rape and enslave my innocent night faeries ;-;

Coolrune206

  • Bay Watcher
  • Come on, just a taste of your soul?
    • View Profile
Re: Crundlemon: Cave Version
« Reply #4 on: December 14, 2014, 08:09:35 am »

Name: Eifron
Variant: Blind Crundle (I wanna impede myself! :D)

Strength: 2
Toughness: 3
Dexterity: 2
Intelligence: 2
Logged
"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Haveroszaur

  • Bay Watcher
    • View Profile
Re: Crundlemon: Cave Version
« Reply #5 on: December 14, 2014, 08:38:23 am »

Variant:Brick Crundle

Strenght:2
Toughness:7
Dexterity:0
Intelligence:0

(Yes, it is a brick.)
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Crundlemon: Cave Version
« Reply #6 on: December 14, 2014, 09:01:16 am »

Oh, we're doing this again?

Spoiler (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

richeygator

  • Bay Watcher
  • amature programer with a god-complex.
    • View Profile
Re: Crundlemon: Cave Version
« Reply #7 on: December 14, 2014, 01:09:48 pm »

looks interesting
can i be on the waitlist?


Name:Clover
Variant:Genie Crundle

Strength: -1
Toughness: -1
Dexterity: 5
Intelligence: 6

(i had to draw something over the weekend for art class anyway)
picture:http://imgur.com/jTvopMj
^bleh,the more i look at it the more i hate it-screwed up soooooooo much
« Last Edit: December 14, 2014, 02:45:59 pm by richeygator »
Logged
after a long absence,
the god-complexed noob is back

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Crundlemon: Cave Version
« Reply #8 on: December 14, 2014, 01:18:17 pm »

Waitlisssssssssssssssssssssssssssssssssst
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Nidilap

  • Bay Watcher
  • Oh boy a Swooooord!!!
    • View Profile
Re: Crundlemon: Cave Version
« Reply #9 on: December 14, 2014, 02:43:05 pm »

Waitlist plox

Spoiler (click to show/hide)
Logged
Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Crundlemon: Cave Version
« Reply #10 on: December 14, 2014, 03:06:09 pm »


Name: Quakue
Variant:Earthquake-Crundle

Strength:4
Toughness: 4
Dexterity:2
Intelligence:-1
Waitlist pls
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Crundlemon: Cave Version
« Reply #11 on: December 14, 2014, 03:11:10 pm »

The character sheets are done. I'll post Turn 0 within an hour.

Spoiler: killerhellhound (click to show/hide)

Spoiler: darkpaladin109 (click to show/hide)

Spoiler: Coolrune206 (click to show/hide)

Spoiler: Yourmaster (click to show/hide)

Spoiler: Haveroszaur (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
« Last Edit: December 14, 2014, 03:25:02 pm by Elephant Parade »
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Crundlemon: Cave Version
« Reply #12 on: December 14, 2014, 03:31:38 pm »

You all gather in Littlecave Town's square. It's time to go on a journey! If you can find the legendary eight Crundle Badges within the Eight Dungeons, you'll be Crundle Masters!

You're not sure where they are, though. You've heard that Crundleopolis is to the north, so that might be a good place to start.

Spoiler: Map (click to show/hide)

Spoiler: Status (click to show/hide)
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Crundlemon: Cave Version
« Reply #13 on: December 14, 2014, 03:32:50 pm »

((Does my sheet not meet the requirements or something?))
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Crundlemon: Cave Version
« Reply #14 on: December 14, 2014, 03:34:38 pm »

((Does my sheet not meet the requirements or something?))
I hadn't updated the waitlist yet.

Also, you're unnumbered because only 1-3 are numbered. You won't get bumped off or anything; I'm just doing it this way to make it easier to adjust when the number of waitlisters changes.
Logged
Pages: [1] 2 3 ... 6