Oh, but I do know what I want. I want an isometric RPG, not quite a roguelike, but more like a psuedo-roguelike. Think Azure Dreams with less focus on monsters and dating sim elements and more on exploration of a much bigger tower and building a town/tourist trap. I want to strike a balance between Harvest Moon, Sim City, and Dungeon Crawl, and I know it's entirely insane of me to want to make this game with zero appreciable skills, but it's going to drive me mad until I do. Most nights, I dream about it (although I am a mostly lucid dreamer, so take that as you will,) and I spend a lot of time at work thinking about it.
Top 5 items I want:
1) Dungeon/tower with procedural floors, that you can leave if you find exits (or walk back to floor 1, which would always be the same,) and much like games of this nature, there would be passable checkpoints and blocks of themed floors.
2) Build a town outside the tower, as you pay for buildings, you unlock features (blacksmith lets you make custom weapons and armor, et al,)
3) Overland travel, allowing you to travel to nearby towns to buy supplies or sell things if you haven't built a general store in your town yet
4) Procedural inhabitants of your town, assign people to buildings, and match their skills and wants to their occupations (kind of like Spacebase DF-9). Possibly befriend and court them? Haven't decided on this yet.
5) A time system like Recettear (cut into 3 blocks per day, morning, midday, and evening,) that allows you to work, make items, work on and in buildings, go to the tower, travel overland, et al.
I know, I know, it's way too much to hope to accomplish a) by myself, and b) without training. From what I gather, this is doable in Game Maker, but I have a lot to learn before I even get started.