Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Breaching HFS...  (Read 1639 times)

Foxite

  • Bay Watcher
    • View Profile
Breaching HFS...
« on: December 11, 2014, 12:09:31 pm »

If I look at breaching HFS as a huge freaking goblin siege, except that all goblins are enhanced forgotten beasts, when should I consider myself ready to start mining candy?
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Breaching HFS...
« Reply #1 on: December 11, 2014, 01:42:26 pm »

You need at least one full squad of legendary warriors. Masterwork adamantine armor and equipment if possible, but high quality steel should work.

Two squads of legendary warriors should be enough, really.

Or you can kill the HFS with traps, but it isn't as dwarven.

Also you can generally start to mine adamantine, just be careful and ready to stop the demons with a wall/raised bridge. the highest z-level of adamantine is safe. In the last versions I found myself digging 2 or 3 z-levels in adamantine spires, it generally didn't end in releasing hell.

Foxite

  • Bay Watcher
    • View Profile
Re: Breaching HFS...
« Reply #2 on: December 11, 2014, 03:20:08 pm »

Or you can kill the HFS with traps, but it isn't as dwarven.
Wait, you can use traps? I thought demons were trapimmune.
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Dwarfeon

  • Escaped Lunatic
    • View Profile
Re: Breaching HFS...
« Reply #3 on: December 11, 2014, 03:49:31 pm »

You should be able to #rek them the dwarven way(read: lots of maiming and destruction) if you have around 2 squads of legendary "warriors, like said before. Id also recommend sealing your fortress away from the battle before breaching, juuuust in case
Logged

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Breaching HFS...
« Reply #4 on: December 11, 2014, 07:34:05 pm »

Spike traps should work(those require e lever to function, you know). You can contain them in a corridor with those traps..

Those variants with a dust attack can be deadly to your melee dorfs. They can literally one-hit-KO your entire squad.
« Last Edit: December 11, 2014, 07:36:22 pm by utunnels »
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Breaching HFS...
« Reply #5 on: December 11, 2014, 07:57:11 pm »

Build an arena first. Starting with a long, straight corridor, 3x3, with some copper spear traps going up and down. This wont cause much damage, just stream out the useless fodder, like brine and water. At the end, in the middle of a box of fortifications inaccessible to the demons, a ballista, shooting iron or bronze bolts. Then, a large room, preferably 36X48. U shaped walls should be placed row on row, to make fireballs, gases, and webs less deadly. The U should be five wide by four long, with a 3x3 empty space. One square should separate each U's beginning from the others' back, with them arranged awkwardly. Inside each U should by a 3x3 up-down stairway, covered by hatches, leading to a room that's 9x9, with a squad of moderately trained and armed dwarves, or animals, or war prisoners, at the bottom. This will thin them out, killing some, and spreading them thin. At the end of this room, have two exits, rather long, conjoining at the end with a drawbridge and pit full of dogs or something that can't climb in there. Guarding each corridor should be at least one squad of legendary dwarves, with an adamantine mail shirt, helm, copper shield, steel breastplate-greaves-gauntlets-high boots, and an adamantine or steel weapon. Each of those legendary dwarves should have at least one dog. If possible, breed jabberers beforehand. They grow to full size, bigger than an elephant, in two years, and don't graze. Behind those, you should have marksdwarf squads, with a nearby bolt stockpile. This should handle hell, even if there are iron and bronze demons in the mix.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Breaching HFS...
« Reply #6 on: December 11, 2014, 08:14:51 pm »

What if you just dig a tunnel from HFS to your surface?
Make it long enough so you can contain all demons.
When they are all in, seal them.

Now when goblins come, lower the bridge to release them. Will they fight the goblins?
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Breaching HFS...
« Reply #7 on: December 11, 2014, 08:38:43 pm »

Yeah, but the demons will then cover your entire map.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Breaching HFS...
« Reply #8 on: December 11, 2014, 08:42:49 pm »

sounds simple enough (well, in dwarven terms it's simple), and I suppose if we're talking about fighting off an army of giant, horrific monsters from hell any setup that doesn't involve collapsing your fortress is simple...

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Breaching HFS...
« Reply #9 on: December 11, 2014, 08:43:51 pm »

Yeah, but the demons will then cover your entire map.
I just guess.
 Demons will find a way to kill your dorfs (or destroy your buildings). So as long as you keep your gate shut you are good.
When they are done, you can reopen the door they came from. Hopefully they will enter. You need to design it so they can path into your fort but you can seal them in time (long maze+floor hatches, for example).

« Last Edit: December 11, 2014, 08:45:42 pm by utunnels »
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Codyo

  • Bay Watcher
    • View Profile
Re: Breaching HFS...
« Reply #10 on: December 11, 2014, 11:09:41 pm »

A long maze of sharp retractable spikes connected to a lever would probably work. You can also put cage traps around them and as demons dodge out of the way of spikes coming up at them, they'll trigger the cage trap when they step into it. Always prepare for the worst too.
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Breaching HFS...
« Reply #11 on: December 12, 2014, 10:00:31 am »

Or you can kill the HFS with traps, but it isn't as dwarven.
Wait, you can use traps? I thought demons were trapimmune.

Yes they are, but not every trap is 1 tile wide.

Cave-in traps. Obsidian encasement rooms. Repeating upward spikes. Minecart railguns.

Though these are cowardly, it must be said. Meet them with melee squads ! It is far more satisfying.

Marksdwarves and ballista batteries and Vauban-ing your underground are ok, though.