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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


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Author Topic: Armok Vision Project, on Hiatus.  (Read 514177 times)

nukularpower

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.19.0 Release!
« Reply #1590 on: March 24, 2019, 03:19:48 am »

those beards arent quite dwarfy enough methinks.  Unless those are humans or something
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.19.0 Release!
« Reply #1591 on: March 24, 2019, 09:54:10 am »

Agreed.
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Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.19.0 Release!
« Reply #1592 on: March 30, 2019, 02:11:59 pm »

Help, this pancake is stuck to my chin.

Also, those dwarves have achieved nirvana, in that they are now more beard than flesh.
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Rose

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Rose

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Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.20.2 Release!
« Reply #1595 on: May 14, 2019, 12:23:47 pm »

Uh wow connecting remotely thats cool af
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.20.2 Release!
« Reply #1596 on: May 14, 2019, 12:27:00 pm »

You have to change a config file in both armok vision and dfhack. Dfhack to allow remote connections, and armok vision to set the IP address you want to connect to.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.20.2 Release!
« Reply #1597 on: July 04, 2019, 08:18:58 pm »

I'm putting this project on indefinate hiatus because I've completely run out of steam. Sorry.
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Cathar

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Re: Armok Vision Project, on Hiatus.
« Reply #1598 on: July 05, 2019, 03:31:39 am »

Can you provide an adress to send steam to ? I'd gladly send you some

Don't kill AV pls :c

Rose

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Re: Armok Vision Project, on Hiatus.
« Reply #1599 on: July 05, 2019, 07:07:37 am »

Not unless you figure out how to pack mental health into a box.
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Pvt. Pirate

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Re: Armok Vision Project, on Hiatus.
« Reply #1600 on: July 05, 2019, 08:36:08 am »

Not unless you figure out how to pack mental health into a box.
A box with the movie https://en.wikipedia.org/wiki/And_Now_for_Something_Completely_Different would at least be the opposite of mental health :D

Take your time to recover. Complex projects such as yours are bad for my mental health too, so that's why i try to keep out of such ;)
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Cathar

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Re: Armok Vision Project, on Hiatus.
« Reply #1601 on: July 05, 2019, 09:10:07 am »

In any event, I wish you good luck to recover aswell. Always loved your work, stay strong

Demonic Gophers

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Re: Armok Vision Project, on Hiatus.
« Reply #1602 on: October 20, 2019, 05:50:33 pm »

I finally tried out the latest version a few days ago.  Awesome work!  I've generally preferred to stick with ASCII for creatures, but the 3D models are very cool.  It's really nice to look at the crowd in a tavern or an invading army and see them all, at a glance, as visually distinct individuals.  Definitely helps immerse you in the world.  I'm also amazed that Armok Vision can generate its own models for modded creatures - and even make a lot of them look pretty good!

I'd like to try adding models for some of my modded weapons and creatures and such.  I know my way around Blender well enough to put together simple models, but I've never tried to work with Unity before, and I'm not sure how to load Armok Vision in the Unity editor.  Could someone give me some basic instructions on what steps I need to follow to add a model and get AV to use it?
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Rose

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Re: Armok Vision Project, on Hiatus.
« Reply #1603 on: October 20, 2019, 07:57:25 pm »

First thing you will want to do is fork the repo so you can make a pull request.

Then you should clone it recursively to your computer so you have all the needed extra stuff.

(Make sure you have a 2019.2.x version of Unity)

After that, everything is stored as prefabs. Items are pretty simple, but creatures are quite a bit more involved and honestly pretty annoying to do currently. I need to really work on the way they're loaded right now to make them easier to mod.

Anyway, items. All item prefabs are stored in "Resources\Items" with the prefab the same as the item token. Items that can be modded, such as weapons and armor, are each in a subfolder, for example "Resources\Items\WEAPON\ITEM_WEAPON_AXE_BATTLE"

Each item prefab needs to contain a single mesh, with the "Item Model" script added onto it, and a material with one of the "Building/Something" shaders, with mostly self-explanatory texture maps that would be the same as any other PBR material, except for a 4 color mask, which determines which parts of the texture should take the texture/color from the material it's made from.

The mask channels are as follows:
Red: 0 = Material texture and color, 255 = your own texture.
Green: 0 = Your own texture, but colored by the material color, 255 = your own texture. (This may be replaced some time in the future, because nothing uses it)
Blue: 0 = Blend the material bump map and smoothness maps with your own, 255 = your own bump and smoothness maps.
Alpha: 0 = color everything according to the wearer's job color, 255 = Don't do that. (This is mainly for clothing, but it's supposed to work with any held item)

AO maps can be used, but are not effected by the mask.

Let me know if you have any other questions.
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Dunamisdeos

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Re: Armok Vision Project, on Hiatus.
« Reply #1604 on: October 21, 2019, 12:45:08 pm »

Seriously this is amazing even if you never work on it again.

I don't see any reason why it wont work for future versions of DF for some time to come anyway, even if we don't have specific graphics for every little thing. Well done.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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