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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 92 93 [94] 95 96 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 514286 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1395 on: September 07, 2017, 10:14:20 pm »

Any red errors messages? What OS?
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Dorsidwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1396 on: September 08, 2017, 08:45:46 am »


this is the entire sum of what I get (win10)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1397 on: September 08, 2017, 09:22:55 am »

What error messages did you get?
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Dorsidwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1398 on: September 08, 2017, 02:01:49 pm »

None. Turns out I was using it wrong.

Now I'm getting freezes/crashes while loading with the last thing it says before locking up being "Updating Material manager" though
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1399 on: September 08, 2017, 03:10:48 pm »

The freeze is normal, but it shouldn't crash at that point.
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Dorsidwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1400 on: September 09, 2017, 03:38:19 am »

The freeze is normal, but it shouldn't crash at that point.

if i leave it long enough at "updating material manager" will it eventually come back and start workins?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1401 on: September 09, 2017, 03:41:26 am »

Should, yes.
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Dorsidwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1402 on: September 09, 2017, 07:19:28 am »

It now works!

It crashes DF every time i launch it so theres no interactivity but I can totally look at my fort now, thanks!
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Quote from: Rodney Ootkins
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runetrantor

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1403 on: September 13, 2017, 02:27:19 pm »

Is there any way to render the whole embark zone vertically?
I am making an above ground build that is rather tall and its hard to visualize it all.

I figured out how to expand the range, but it only shows down from the level I am in, using the Q and E keys I think.

Can I make them render when they are above me too? Or its only 'down from your PoV' style?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1404 on: September 13, 2017, 03:13:24 pm »

It's down from your pov unless you zoom all the way in.
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Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1405 on: September 19, 2017, 09:05:08 am »

So, I've cloned the git repository to poke around and shit. Opened the project in unity, loaded the Map Mode scene, all I'm getting is:

Code: [Select]
NullReferenceException: Object reference not set to an instance of an object
ContentLoader+<LoadAssets>c__Iterator0.MoveNext () (at Assets/MapGen/ContentLoader.cs:309)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ContentLoader:Initialize() (at Assets/MapGen/ContentLoader.cs:299)
DFConnection:Init() (at Assets/MapGen/DFConnection.cs:535)
DFConnection:CheckPlugin() (at Assets/MapGen/DFConnection.cs:633)
DFConnection:Connect() (at Assets/MapGen/DFConnection.cs:441)
DFConnection:Start() (at Assets/MapGen/DFConnection.cs:786)

Well, I wouldn't have thought it would be easy. Help a noob out?

Using the latest Starter Pack with DFhack 43.05-r2, but with the RemoteFortressReader.dll included in the git repository ReleaseFiles (since the Starter Pack only had AV for v0.17.0). DFhack console is blaring Warning: Plugin RemoteFortressReader compiled for DFhack 0.43.05-r2-3-g8ae7a123, running DFhack 0.43.05-r2-0-g48a61420, but not sure how much that matters.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1406 on: September 19, 2017, 11:20:24 am »

I'm not at a computer at the moment, but if you attach vs to Unity and put a line where it errors, it'll tell you which variable is null.

Could you paste the line it's breaking at?
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easykiln

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1407 on: September 19, 2017, 11:56:50 am »

The white is fur patterning, not skin, so... just has random human hair scruff of a different colour mixed in?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1408 on: September 19, 2017, 10:46:04 pm »

The white is fur patterning, not skin, so... just has random human hair scruff of a different colour mixed in?

Huh?
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Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1409 on: September 20, 2017, 07:20:33 am »

Code: [Select]
IEnumerator LoadAssets()
    {
        System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
        watch.Start();
        if(GameMap.Instance != null)
            GameMap.Instance.ShowHelp();
        PatternTextureArray = Resources.Load<Texture2DArray>("patternTextures");
BREAK>>>PatternTextureDepth = PatternTextureArray.depth;
        ShapeTextureArray = Resources.Load<Texture2DArray>("shapeTextures");
        ShapeTextureDepth = ShapeTextureArray.depth;
        PopulateMatDefinitions();

Ran the debugger, NullReferenceExceptions at DefaultShapeTexTransform and DefaultSpecialTexTransform.
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