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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 74 75 [76] 77 78 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510319 times)

lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1125 on: November 10, 2016, 08:33:36 am »

You might be missing some git tags somehow. That information is really just for diagnostics, though - the actual version that matters is defined in CMakeLists.txt, so you must have that right or it wouldn't load.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1126 on: November 11, 2016, 12:44:34 pm »

So, I've added an option to do hqx scaling on sprites. It looks better on some than others.

Spoiler (click to show/hide)
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1127 on: November 11, 2016, 01:05:06 pm »

Those look a lot nicer. HQX is probably the best choice for the sprites.
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Thundercraft

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1128 on: November 12, 2016, 01:38:05 am »

So, I've added an option to do hqx scaling on sprites. It looks better on some than others.

Why does it look so much better with some sprites and not work well with others? Do you rotate the sprite first, then apply hqx scaling? If so, perhaps scaling first and rotating the result would work better? (Rotating a small sprite usually increases pixelation.)

Another idea: Perhaps you could manually apply scaling to each sprite and save the result as a set of large sprites to be used directly, instead of trying to apply hqx scaling on the fly? (I wonder if doing it that way might also improve FPS.) And if you must give users a choice to use the small, pixelated sprites, perhaps you could have two separate sets of sprites with an option to switch between them?
« Last Edit: November 12, 2016, 01:51:27 am by Thundercraft »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1129 on: November 12, 2016, 01:57:49 am »

I just do a one-time upscale when loading any small sprites.
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LordPorkins

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1130 on: November 12, 2016, 02:06:44 am »

My Thought Process

"Im bored. I think ill look through Unread posts…."


"…"

"Huh. Whats Armok Vision?"


"…"


"Oh so its another 3d DF clone."

"…"


"HOLY BALLS ITS ACTUALLY 3D DWARF FORTRESS!??!"
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Ïlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1131 on: November 12, 2016, 04:27:12 pm »

I got a couple errors while trying to build the Armok Vision version of DFHack. Did I do something wrong, or are these normal errors?

Spoiler: build errors (click to show/hide)


Edit: I commented out lines 1390 and 1391 and was able to build. I'm not sure what effects this will have, though.
Code: [Select]
1390     /*   if (job == nullptr)
1391             continue; */

Edit2:  Changing it from "nullptr" to "NULL" also makes it compile. Maybe this is better.
Code: [Select]
1390        if (job == NULL)
1391             continue;

It seems to be working after switching it to "Null" at least:
Spoiler (click to show/hide)
« Last Edit: November 12, 2016, 07:02:06 pm by jecowa »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1132 on: November 12, 2016, 09:20:55 pm »

Oh, looks like nullptr is windows. I'll fix that.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1133 on: November 13, 2016, 04:37:59 am »

Okey, that I need to do to run last version on windows?
I meant, if i copy realise from download page - it's working, but I can't use digging and other d-options. I think it related to special dfhack update you made.
« Last Edit: November 13, 2016, 04:46:21 am by Heretic »
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1134 on: November 13, 2016, 06:42:25 am »

If you are on Windows, you'll have to install the included plugin (found in the /Armok Vision v0.14.0/plugins/ folder) into the the /Dwarf Fortress/hack/plugins/ folder. If you are using PE's Starter Pack, you'll want the v0.43.03 version of the plugin. If you are using Linux, you'll need to compile Japa's fork of DFHack to get the updated plugin. If you are using Mac, there is an updated version of that plugin for Mac included with the latest version of the DFHack Lazy Mac Pack.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1135 on: November 13, 2016, 08:32:32 am »

But I'm using 43.05 64x DF. And it can't load 43.03 plugin.
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1136 on: November 13, 2016, 09:01:56 am »

I don't think you want Japa's fork (unless you want to compile for 0.43.03, since he's backported RFR updates to his v0.43.03 branch). The develop branch of dfhack/dfhack looks up-to-date with RFR changes to me.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1137 on: November 13, 2016, 09:03:19 am »

But I'm using 43.05 64x DF. And it can't load 43.03 plugin.
There are also plugins included for both the 32-bit and 64-bit versions of Dwarf Fortress v0.43.05. You just need to grab the appropriate one from Armok Vision and install it into the /df_43_05/hack/plugins/ folder.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1138 on: November 13, 2016, 09:28:41 am »

THERE IT IN ARMOK VISION FOLDER????
I MEANT LAST VERSION.
 It has only 43.03 plugin.
If i use it, dfhack can't load it. If I use previous plugin, d-menu from latest release of AV doesn't work and stockpiles don't showed.
« Last Edit: November 13, 2016, 09:32:02 am by Heretic »
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1139 on: November 13, 2016, 09:40:59 am »

If you download v0.14.0 of Armok Vision, it will have versions of the RemoteFortressReader plugin that are compatible with Dwarf Fortress v0.43.05 for Windows. The plugins included with Armok Vision v0.14.0 will also work with previous versions of Armok Vision as long as it's being used with DF v0.43.03 or DF v0.43.05.
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