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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


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Author Topic: Armok Vision Project, on Hiatus.  (Read 510329 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1110 on: November 07, 2016, 05:34:05 am »

Time
It looks like magma gets brighter at night. Is that due to the moonlight, an eye-adjust shader, or what?
The sun makes Armok weaker.

Also the eye adjusts.

also have some plants.
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Meph

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1111 on: November 07, 2016, 10:17:31 am »

What resolution are your icons? 64x64?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1112 on: November 07, 2016, 10:20:14 am »

32x32
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Bumber

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1113 on: November 07, 2016, 10:54:39 am »

It's like there's a banquet of food lying around the forest floor. Such is the current state of plant gathering.
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THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Meph

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1114 on: November 07, 2016, 10:59:42 am »

32x32
They look blurrier than I remember them.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1115 on: November 07, 2016, 11:21:49 am »

Probably because they're using bilinear filtering.

In any case, I've improved the clock panel, and added a play/pause button.

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Thundercraft

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1116 on: November 07, 2016, 02:19:54 pm »

...In any case, I've improved the clock panel, and added a play/pause button.


Looking good.

Q: What are those 3 large, black, irregular "spots" south-east of the moat in the center? To me, they sort of resemble either the scorch marks of 3 large fires or the shadows of 3 humongous deciduous trees.
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Fleeting Frames

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1117 on: November 07, 2016, 02:48:37 pm »

They are trees. The shot was taken in arena.

Bumber

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1118 on: November 07, 2016, 11:01:29 pm »

Could the designation options get icons later? The varying widths might make them difficult to use quickly (from my understanding of the human brain and muscle memory.)
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1119 on: November 07, 2016, 11:04:00 pm »

Pretty much just need better icons than I have.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1120 on: November 10, 2016, 02:36:04 am »

I've made a survey to get to know my user base better, and I'd like everybody to fill it out, if they can.

Survey is Here, and I've included a link in the first post.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1121 on: November 10, 2016, 05:18:21 am »

https://github.com/JapaMala/armok-vision/releases/tag/v0.14.0

New release!

This one has all items visible, thanks to Meph for letting me use his sprites, and there's basic support for doing dig designations.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1122 on: November 10, 2016, 07:32:43 am »

Is anyone else getting an error like "Warning: Plugin RemoteFortressReader compiled for DFHack 0.34.11-r3-3104-g58ed20b, running DFHack 0.43.03-r1-0-g9889379"?

This is with the file included under "Armok.Vision.v0.14.0.Win.x64.zip\Plugins\0.43.03-r1".

Strangely, everything works - I got the usual beautiful visuals and a GUI channelling designation worked (!!!).  This is a brave new age for Dwarf Fortress, I just want to make sure it works for everyone :)

Other note: it would be nice if clouds were only visible from below, so I could zoom out and see the world on cloudy days too ;)

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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1123 on: November 10, 2016, 07:37:15 am »

Ooh, huh. The 34.11 is unexpected. I'll need to take a look at that.

Does it otherwise run fine? If so, I probably had a config wrong somewhere when I was compiling. If it's crashing or turning off, I'll need to recompile.

Clouds can be turned off in the options menu, but they need a restart to be turned back on again.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1124 on: November 10, 2016, 07:45:52 am »

I did not notice any problems other than the error message itself.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.
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