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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 70 71 [72] 73 74 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510348 times)

Bumber

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1065 on: October 24, 2016, 10:10:28 pm »

I need feedback on these icons.
Couldn't decipher the stairs because they just looked like slashes. Maybe fewer, more pronounced steps?
« Last Edit: October 24, 2016, 10:15:31 pm by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

90908

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1066 on: October 26, 2016, 08:19:17 am »

ptw
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We have a rich tradition of percussion instruments as well, all of which are based around a musician smacking variously sized hollow rocks.
It was quite brutal actually. Who knew you could suffer major head trauma from undergarments?

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1067 on: October 28, 2016, 12:53:47 pm »

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90908

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1068 on: October 28, 2016, 03:39:30 pm »

Holy shit...
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We have a rich tradition of percussion instruments as well, all of which are based around a musician smacking variously sized hollow rocks.
It was quite brutal actually. Who knew you could suffer major head trauma from undergarments?

jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1069 on: October 28, 2016, 04:15:09 pm »

Are all the plants a new feature?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1070 on: October 28, 2016, 09:33:36 pm »

No, the perfectly spherical logs are.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1071 on: October 29, 2016, 05:51:00 am »

No, the perfectly spherical logs are.
can you make them cylindrical? that would make more sense.
anyway it's a nice thing. i hope i can afford a new PC soon. this one is slowly fallign apart.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1072 on: October 29, 2016, 06:10:57 am »

I'm working on differentiating between different items right now.
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1073 on: October 29, 2016, 12:02:43 pm »

Is there a relatively simple way to declare a tile edge as "soft" and then whenever two soft edge touch the textures fade into each other (just mirror a texture beyond the normal edge of the border).  That would make the grass types mingle more naturally, probably also including sand.   Contaminants like snow or mud would probably be a lot harder to bring into such a system.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1074 on: October 29, 2016, 12:47:50 pm »

Actually, quite the opposite.

Contaminants already use such a system, but base tile textures are nigh impossible to blend with each other without a huge re-work.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1075 on: October 30, 2016, 03:37:04 am »

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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1076 on: October 30, 2016, 03:56:17 am »

What about saving classic DF menu-style?
If you move buttons  into right part of screen and made Hotkeys similar to original, it will make more sense.
P.S. Stream with siege will coming today and starts in 19.00-19.30 +3 GMT we will use Armok Vision really active, so, great thanks for making it!
We find one more preference of using AV - if FPS really low caused by some troubles - for example, thousands of invaders - mouse look in DF is mowing to slow, and you can't normally observe then you gave orders and wait for it's execution. But in AV FPS is high at the same moment, so you can look around without pausing the game. So, GREAT THANKS!

Link is here:
https://youtu.be/ZkSf8MUrBoo
« Last Edit: October 30, 2016, 04:13:19 am by Heretic »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1077 on: October 30, 2016, 11:02:51 am »

http://imgur.com/a/syyh4

More stockpiles.
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Immortal-D

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1078 on: October 30, 2016, 05:59:33 pm »

Wow, now we can actually see our Dwarven hoard :D  Can AV detect Zone settings?  I'm wondering if it would be possible to show bookshelves.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1079 on: October 31, 2016, 04:18:32 am »

AV doesn't display zones at all, actually, but I think bookcases are buildings. I haven't checked.

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