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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 67 68 [69] 70 71 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510408 times)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1020 on: October 13, 2016, 04:18:07 pm »

Hrm, I didn't quite know what adding the -v flag would do, lol, the scrollback limit on my terminal window is hit up here:
Code: [Select]
==17897== 36 bytes in 1 blocks are still reachable in loss record 229 of 314
==17897==    at 0x4C29BBE: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==17897==    by 0x46B13A: xmalloc (in /usr/bin/bash)
==17897==    by 0x43311D: ??? (in /usr/bin/bash)
==17897==    by 0x436656: ??? (in /usr/bin/bash)
==17897==    by 0x42CE69: ??? (in /usr/bin/bash)
==17897==    by 0x42E6B3: execute_command_internal (in /usr/bin/bash)
==17897==    by 0x4301ED: execute_command (in /usr/bin/bash)
==17897==    by 0x42E3CD: execute_command_internal (in /usr/bin/bash)
==17897==    by 0x4301ED: execute_command (in /usr/bin/bash)
==17897==    by 0x42F09F: execute_command_internal (in /usr/bin/bash)
==17897==    by 0x4301ED: execute_command (in /usr/bin/bash)
==17897==    by 0x41AA8D: reader_loop (in /usr/bin/bash)

I can't figure out where it is outputting to.

I've got it where it can work and don't know if killing with die is messing it up but lemme know if there is a specific option I should pass to get the right info if that isn't the block address needed.
« Last Edit: October 13, 2016, 04:24:28 pm by Max™ »
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1021 on: October 13, 2016, 07:50:41 pm »

Armok Vision Users (note that this counts strange when people select more than one OS)

Spoiler: platform (click to show/hide)

Spoiler: version/distribution (click to show/hide)
I'm a bit skeptical that close to 50% of the OS X users are using 10.7. How'd you collect that?

Those stats are only for Armok Vision users, but yeah, I'm kind of surprised. They were made with the survey's built-in filter, which I don't completely trust. Here's some more up-to-date stuff counted in a spreadsheet.

There were 100 Armok Vision users at the time this data was downloaded.  Users could select more than one operating system, so operating systems can add up to more than 100%.

Windows Armok Vision users: 94 (94%)
Linux Armok Vision users: 39 (39%)
Mac Armok Vision users: 20 (20%)
Armok Vision users who don't know what an operating system is: 1 (1%)

Spoiler: Windows (click to show/hide)

Spoiler: Mac (click to show/hide)

Spoiler: Linux (click to show/hide)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1022 on: October 13, 2016, 11:10:19 pm »

I'm happy to note that Armok Vision works fine with the 64bit version of DF 43.05. At least the build of the current development version that I tested.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1023 on: October 14, 2016, 03:11:10 am »

I'm happy to note that Armok Vision works fine with the 64bit version of DF 43.05. At least the build of the current development version that I tested.
How can we use  them together?
Probably I misunderstood something, but we(users, not devs) still have no 64x version dfhack.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1024 on: October 14, 2016, 03:19:22 am »

No, there's no public DFHack release yet for the new version, but the indev version works fine, without any issue, so when DFHack is release, there won't be any trouble with armok vision.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1025 on: October 14, 2016, 04:36:50 am »

Can you build something like pre-alpha release? special for AV? or give me please an instruction how to do it...
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1026 on: October 14, 2016, 04:38:15 am »

I'll do something later tonight, if nobody else does it first.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1027 on: October 14, 2016, 04:56:44 am »

I got the same memory leak when I did a build earlier today, it was uhhh: DFHack version 0.43.05-alpha0 (development build 0.43.03-r1-173-ga9ccec0) on x86_64 which gave me the same leak as I got on 0.43.03-r1-161-ga5338d2:

Code: [Select]
==16816==    at 0x4C29BBE: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16816==    by 0x46B16F: xmalloc (in /usr/bin/bash)
==16816==    by 0x465068: set_default_locale (in /usr/bin/bash)
==16816==    by 0x418688: main (in /usr/bin/bash)
==16816==
==16816== LEAK SUMMARY:
==16816==    definitely lost: 12 bytes in 1 blocks
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1028 on: October 14, 2016, 07:52:57 am »

I'll do something later tonight, if nobody else does it first.

I was thinking about doing that tomorrow, actually (although apparently I forgot to mention that). My schedule's kind of weird today, but I might have time to do one today. If not, I guess a build right now wouldn't be much different from one tomorrow.

It runs pretty well. There are some offsets missing, but not too many.

If people don't mind about a lack of 64-bit ruby support and some missing offsets, it might be possible to make an alpha release (with "alpha" in this case meaning incomplete but possible to test with).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1029 on: October 14, 2016, 07:57:39 am »

I'll let you build one then, since you know more about how to set up all the build numbers and stuff.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1030 on: October 14, 2016, 11:44:26 am »

@Poll: Other: none, because it doesn't work on WinXP :(
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1031 on: October 14, 2016, 01:53:20 pm »

I wonder what the minimum system requirements are? Maybe Vista for Windows and Lion for Mac? Linux is probably a more complicated thing to work out, but I'm not too familiar with it.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1032 on: October 14, 2016, 01:56:50 pm »

https://unity3d.com/unity/system-requirements

Since I've stopped releasing 32bit builds, the minimum windows version is probably XP SP2 x64, but nobody in their right mind uses that.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1033 on: October 14, 2016, 02:02:40 pm »

Can you build something like pre-alpha release? special for AV? or give me please an instruction how to do it...

Here you go:

http://dffd.bay12games.com/file.php?id=12504

I've only tested Armok Vision with it, which seems to work, so I don't know how well any of the other plugins work.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1034 on: October 14, 2016, 02:37:45 pm »

Japa  - you are the Best!!!
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