Hey, Japa! Possibility to control fortress from Armok Vision is great, but just now it's pretty bugged.
Oh, it's very bugged, yes. Honestly, I'm surprised it works as well as it does.
1.Synchronization between point of view in Armok Vision and DF screen is working incorrect and it's somethink unpleasant, really.
How do you mean? Is it slow, or is it not following the center properly?
Right now, it doesn't really check if you have any menus open, so that could be it.
2. Using same keys in Armok Vision control and DF not making this sense better
DF uses pretty much the whole keyboard, so my only option is to use the same keys. Just remember that as long as the DF screen is visible, you can't control Armok Vision itself using the keyboard.
3. Terrific and strange "boatmurdered ghosts "
There are no these elephants in df session, i'm sure, there are only three rhinos on other side of embark area. But Armok Vision says, "Here are elephants"... but it's just total bug of Armok Vision, not the control mode, so, it is not main problem.
Sometimes a creature will leave the map, and a reference to it stays. Could you send me the save, so I can see how these ones are different from real creatures, and hide them properly?
4. Shift+arrows not working correctly and it's annoying
Yeah, this I'm aware of. I'm not exactly sure how to fix it, and it's quite annoying.
5. Thats about possibility of using custom tileset AFTER build?
Yeah, this needs to be changed. I just put a builtin tileset for testing, but I should add support for loading whichever you want.