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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 48 49 [50] 51 52 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510535 times)

Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #735 on: April 15, 2016, 02:52:50 pm »

I have the new starter pack, and this doesn't seem to connect with my fortress.

I guess it does require DFhack! I think this is the feature I miss the most.
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FACT I: Post note art is best art.
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Poldon

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #736 on: April 15, 2016, 05:46:47 pm »

There's a difference between someone I can see and get to know collecting my information and a big company with who-knows-what other goals and motives in mind, especially a big company I don't trust. In this case, I'm completely fine with the collection. If nothing else, we know who to blame if things go badly. =P

(That's a tease, not really serious. XD)

Edit: By the way, I am very eagerly looking forward to playing Dwarf Fortress entirely through this! That is really amazing and awesome! Just as soon as we begin the big DF release cycle I might play. XD

This will also make showing people stuff so much easier!
« Last Edit: April 15, 2016, 05:50:05 pm by Poldon »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #737 on: April 16, 2016, 09:59:16 am »

https://github.com/JapaMala/armok-vision/releases/tag/v0.9.0

New release!

Now you can play Dwarf Fortress directly from Armok Vision.

It's very barebones, but it mostly works.

Also, I took out any analytics info that I have control over, as per popular request.

I mention the control part because the Unity3D company collects their own stuff from every Unity game, mostly just hardware info, as far as I know, but I don't do any collection of my own.
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.8.0 Release!
« Reply #738 on: April 16, 2016, 10:49:33 am »

I have the new starter pack, and this doesn't seem to connect with my fortress.

I guess it does require DFhack! I think this is the feature I miss the most.
I don't know what version the "new starter pack" is, but if you're referring to PeridexisErrant's, I don't believe he's shipped a pack without DFHack since around 0.40.15. It's disabled by default in some newer packs, but you can still enable it.

@PvtPirate - That might be my fault; the starter pack tends to bundle 64bit only due to file size limits.
how many of the other files in there are 64bit? maybe that explains the many crashes i experience ???
DF only uses 32-bit libraries, so any 64-bit libraries (or anything else that's 64-bit only) can't crash DF. If DF could only find, say, a 64-bit version of SDL.dll, it wouldn't start at all.
« Last Edit: April 16, 2016, 10:51:32 am by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

perkel

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #739 on: April 16, 2016, 11:41:20 am »

So since you actually got it working (playing df from AV) how do you see progress on this in future ?
I mean are there any technical probless you won't be able to jump above ?
currently downloading.

Imo best way to handle gameplay would be to point camera down like in DF when you pop up gameplay menu or you want to play game. Once you done camera then changes position to your previous used.

Also have you ever though about implementing real isometric camera ? I mean AV looks good but with proper isometric mode it would look a lot better due to how isometric camera works and what type of DF game is.

edit: if you don't know it proper isometric camera is different than camera just pointing like isometric one. Isometric uses superwide fov which means that objects close to camera are same size or almost same size as objects very far from camera.

here is what difference looks like done on another unity project game called City Skylines by modder (so it should be possible to implement it)

https://www.youtube.com/watch?v=ThO9hT_CNNE
« Last Edit: April 16, 2016, 11:45:23 am by perkel »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #740 on: April 16, 2016, 11:42:51 am »

I haven't tried an isometric camera in a while, actually.

Let me give it a go real quick.

...Aw shit, oops.

I broke the tree shader.
« Last Edit: April 16, 2016, 11:49:02 am by Japa »
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perkel

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #741 on: April 16, 2016, 12:05:56 pm »

new update doesn't seem to work properly for me. using LNP r20 with DFhack you pointed out but AV doesn't seem to talk to df. Just receives commands from it.

Only mouse works.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #742 on: April 16, 2016, 12:30:56 pm »

Yeah, there's some bugs. I'm putting together a fix now.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #743 on: April 16, 2016, 12:58:46 pm »

This is what isometric mode looks like.



Honestly, I prefer Stonesense.
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perkel

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #744 on: April 16, 2016, 01:12:04 pm »

DAMN looks amazing imho. Would be awesome if this was mode that would lock your camera to setting like this by pressing F5 or something like that.
« Last Edit: April 16, 2016, 01:14:45 pm by perkel »
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SalmonGod

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #745 on: April 16, 2016, 03:17:49 pm »

Seriously.  That looks incredible.
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In the land of twilight, under the moon
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #746 on: April 16, 2016, 05:02:46 pm »

Wowwww that looks amazing!!!

Hey I have a small feature request! What about sprites/models for humans? I see we have something in place for dwarves.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #747 on: April 16, 2016, 07:51:53 pm »

Those are just the tileset included with the viewer atm.

Also: TOWAH CHIKKEN!

Having the functionality of stonesense and isoworld replaced by AV is technically doable, and seems like a logical progression doesn't it?
« Last Edit: April 16, 2016, 07:55:56 pm by Max™ »
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #748 on: April 16, 2016, 09:05:01 pm »

Those are just the tileset included with the viewer atm.
I was hoping it'd be relatively easy to use Stonesense sprites as a placeholder before real 3D models (in that same stare-at-the-camera pose as the current creature tiles), but it seems like it would be quite a bit of work.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #749 on: April 16, 2016, 09:12:41 pm »

Yeah, I've also been planning on using stonesense sprites, but it's quite a bit of work, so I've been putting it off.
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