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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


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Author Topic: Armok Vision Project, on Hiatus.  (Read 510205 times)

Cheesecake

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #225 on: June 22, 2015, 06:03:59 am »

Yes! PTW!
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Rose

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SalmonGod

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #227 on: June 24, 2015, 11:55:50 am »

That is fucking gorgeous.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #228 on: June 24, 2015, 12:12:36 pm »

Spoiler: Metal bar walls. (click to show/hide)
« Last Edit: June 24, 2015, 12:27:55 pm by Japa »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #229 on: June 25, 2015, 02:23:51 am »

http://imgur.com/a/8jPDK

Some more pictures of reflections.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #230 on: June 28, 2015, 01:53:32 pm »

Okay, next version will have moddable textures, instead of the massive PSDs that are there currently.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #231 on: June 28, 2015, 03:20:49 pm »

Well that sounds sexy as hell.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #232 on: July 01, 2015, 10:23:11 am »


Still missing is the shininess map, which uses the third available UV channel, allowing one to set the surface pattern, color, shape, and shininess separately for each tile.

Note that as shown, only 9 textures can be loaded at once at the large size, but eventually I'll have automatic resizing depending on graphical settings.

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perkel

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #233 on: July 01, 2015, 01:25:21 pm »

damn this is amazing project. Hope this will get updated in future.
BTW does your engine handle workshops ?

I mean for example instead of creating few default tiles maybe there is way to create 3D simple workshops that will be 3x3 ?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #234 on: July 01, 2015, 09:07:19 pm »

Workshops and other buildings are currently not supported at all, so it's a bit early to tell how they will play out, but most likely you will still have to split your workshop models into tiles, just so that when the map splits up, they are also split properly. Besides that, being able to set each of the nine tiles independently, thus effectively having a single workshop model will be likely to happen.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #235 on: July 04, 2015, 12:36:50 am »

« Last Edit: July 04, 2015, 03:52:15 am by Japa »
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fricy

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #236 on: July 04, 2015, 09:11:58 am »

Made a new release here: https://github.com/JapaMala/armok-vision/releases/tag/v0.5
finally PTW!

Also a bug report: v5 crashes the game for me on OSX (10.9). Tried compiling remote fortress reader from dfhack/commit/87b1524 and dfhack/commit/867e78b but no luck. v4 loads correctly with the same config.

Crashlog.
Spoiler: Relevant section? (click to show/hide)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #237 on: July 04, 2015, 09:21:07 am »

Hm, it's crashing when getting the building definitions, which aren't even used yet.

You sure you're loading it with a loaded fort? How does it work in the test arena?
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fricy

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #238 on: July 04, 2015, 09:29:51 am »

You sure you're loading it with a loaded fort?
Yes.
v4 loads correctly with the same config.

How does it work in the test arena?
Same crash.

lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #239 on: July 04, 2015, 09:39:49 am »

Made a new release here: https://github.com/JapaMala/armok-vision/releases/tag/v0.5
finally PTW!

Also a bug report: v5 crashes the game for me on OSX (10.9). Tried compiling remote fortress reader from dfhack/commit/87b1524 and dfhack/commit/867e78b but no luck. v4 loads correctly with the same config.

Crashlog.
Spoiler: Relevant section? (click to show/hide)

Have you tried building the latest remotefortressreader plugin with DFHack 0.40.24-r3 (i.e. the 0.40.24-r3 tag)? I'm not sure why you would use 87b1524, since that commit isn't even related to remotefortressreader.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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