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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 7 8 [9] 10 11 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 514227 times)

macscarfe

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #120 on: February 13, 2015, 08:03:55 am »

Okay it's official, I'm now getting excited about this ... for what that's worth  :P
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #121 on: February 13, 2015, 09:08:00 am »

New version is uploaded, requires DX11 and DFHack 0.40.24r2

If the DirectX version is a problem, I'll try to get it working right on DirectX 9.
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Itnetlolor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #122 on: February 13, 2015, 02:30:03 pm »

Okay, I gotta get back to playing again, and working on some AG scenery ideas; like a small patch of dwarven condos or something. After all, I'm embarked in a pretty nice little spot not too far from the ocean adventurer-travel-wise.

Oh, and doing a recent prospect to see what industry I could run on my fortress; it looks like the Golden Towers Condominium complex is a potential project. Royal suites for everybody. I've never seen so much native gold in a single location before. Come and think of it, do metals have a different shine compared to (rough and smoothed) rocks and wood (wood blocks being more polished)?
« Last Edit: February 13, 2015, 02:32:47 pm by Itnetlolor »
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #123 on: February 13, 2015, 03:52:52 pm »

Got this to work on OS X (using the Windows build of Armok Vision under Wine and an updated remotefortressreader plugin):
Spoiler (click to show/hide)
Japa, would you be able to provide native builds of the visualizer for OS X and Linux? I can provide updated versions of the DFHack plugin (although I'm not sure where you'd like them to be uploaded).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

BenLubar

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #124 on: February 13, 2015, 04:33:55 pm »

Can I move the camera at all or am I restricted to top-down view?
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #125 on: February 13, 2015, 04:34:36 pm »

New version is uploaded, requires DX11 and DFHack 0.40.24r2

If the DirectX version is a problem, I'll try to get it working right on DirectX 9.

This looks awesome! Would you mind me including in in the starter pack?
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #126 on: February 13, 2015, 04:37:13 pm »

Considering that terrain and fluids are essentially the only things that work, I don't think that would be a good idea.

Any chance of a test / preview build for current DF + DFHack?  I don't want to distribute it (until you say it's ready, anyway), but it would be lovely to have a newer demo version.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #127 on: February 13, 2015, 05:02:06 pm »

For clarity: I'm not planning to include it, I just wanted a better idea of where Japa considers this up to - unfinished, alpha, beta, etc. I can see how that was unclear though.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #128 on: February 13, 2015, 09:48:09 pm »

Okay, I gotta get back to playing again, and working on some AG scenery ideas; like a small patch of dwarven condos or something. After all, I'm embarked in a pretty nice little spot not too far from the ocean adventurer-travel-wise.

Oh, and doing a recent prospect to see what industry I could run on my fortress; it looks like the Golden Towers Condominium complex is a potential project. Royal suites for everybody. I've never seen so much native gold in a single location before. Come and think of it, do metals have a different shine compared to (rough and smoothed) rocks and wood (wood blocks being more polished)?
Metal has a quite different look compared to stone and wood, with a very highly reflective, mirror-like surface. Your gold towers will look splendid.

Got this to work on OS X (using the Windows build of Armok Vision under Wine and an updated remotefortressreader plugin):
Spoiler (click to show/hide)
Japa, would you be able to provide native builds of the visualizer for OS X and Linux? I can provide updated versions of the DFHack plugin (although I'm not sure where you'd like them to be uploaded).
I think it'd be best if you send me the native versions of the plugin, so I can include them with a native release.

Can I move the camera at all or am I restricted to top-down view?
At the moment, it's top-down only. But that will hopefully change in the future once I get some controls working.

This looks awesome! Would you mind me including in in the starter pack?
Not at the moment, but eventually, sure. Once it gets to a more complete state. I'd like to at least have buildings working.
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MaximumZero

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #129 on: February 13, 2015, 09:50:23 pm »

PTW. Don't know how I missed this.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #130 on: February 13, 2015, 09:52:48 pm »

This looks awesome! Would you mind me including in in the starter pack?
Not at the moment, but eventually, sure. Once it gets to a more complete state. I'd like to at least have buildings working.
Thought so, good to have confirmation.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #131 on: February 13, 2015, 09:56:14 pm »

Got this to work on OS X (using the Windows build of Armok Vision under Wine and an updated remotefortressreader plugin):
Spoiler (click to show/hide)
Japa, would you be able to provide native builds of the visualizer for OS X and Linux? I can provide updated versions of the DFHack plugin (although I'm not sure where you'd like them to be uploaded).
I think it'd be best if you send me the native versions of the plugin, so I can include them with a native release.
Here is an OS X plugin. I'll put up a Linux plugin once it finishes building.
Edit: Linux build is up as well.
« Last Edit: February 13, 2015, 10:50:29 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #132 on: February 13, 2015, 11:06:06 pm »

Put downloads for all operating systems onto github. https://github.com/JapaMala/armok-vision/releases/tag/v0.2
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #133 on: February 13, 2015, 11:11:53 pm »

Can I move the camera at all or am I restricted to top-down view?

Expanding:  are there any controls at all yet, or a readme?  Or are the screenshots you've got only visible from the editor preview?
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-02-13
« Reply #134 on: February 13, 2015, 11:44:56 pm »

Can I move the camera at all or am I restricted to top-down view?
At the moment, it's top-down only. But that will hopefully change in the future once I get some controls working.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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