Version 0.8.0 Released.Changelog: * Fixed units showing up when they're caged or off the map
* Added creature names above sprites
* Added option to export the generated map to collada file, using Ctrl+M. Quite crashy.
* Made clouds and distant terrain optional
* Trees now show leaves, flowers, and fruits, in their proper times and colors.
* Backend stuff related to creatures. Not usable yet.
* Performance improvements by Kazimuth
* Save various settings to a JSON file that is created on first run.
* Remodel tree branches
* Added palm leaves to trees that can use them.
* Made the sun angle change according to season.
Controls:W, A, S, D, and middle click drag: Move horizontally.
Q, E: Move up and down.
P: Pause and resume sun movement.
[, ]: Change time of day. This automatically pauses the sun movement.
O: Toggle shadows being casted from hidden Z-levels.
L: Toggle scaling of creatures based on their size.
Ctrl+M: Exports the map as a Collada file.
Mouse wheel zooms in and out.
Right click drag rotates the view.
Installation:You must already have Dwarf Fortress 0.40.24 with
DFHack R5 installed, with RemoteFortressReader-windows-0-40-24-r5.plug.zip extracted into your Dwarf-Fortress/hack/plugins directory.
Then just run Armok Vision from anywhere with any save loaded in Dwarf Fortress.
Support Me:If you'd like to support my efforts, you can become my patron at
https://www.patreon.com/japamala