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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


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Author Topic: Armok Vision Project, on Hiatus.  (Read 510299 times)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #420 on: September 21, 2015, 02:17:45 am »

I heard you like graphics so we put a graphical interface on your graphical visualizer so you can graphic your graphics while you graphic graphic graphics!
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Timeless Bob

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #421 on: September 22, 2015, 10:51:04 pm »

More 3D assets for ya: Tracks and a Minecart
Spoiler (click to show/hide)

The "tracks" are actually carved guides for the back roller that has a flange around it.  The front roller doesn't have a flange. I imagine "Wheelbarrows" being almost identical to minecarts, but without the special flange on the back roller. With this design, its easy to see why minecarts can be so dangerous.
Spoiler (click to show/hide)
« Last Edit: September 22, 2015, 11:14:17 pm by Timeless Bob »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #422 on: September 22, 2015, 11:46:39 pm »

How will that cart turn? Keep in mind that minecarts don't need somebody pushing them to follow the track, so you will need both wheels to go into the track for that to happen, or at least the front one.

Also, most of these models are far too high polygon for use in Armok Vision currently.

The tracks, particularly, will definately have to be done with a texture.
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #423 on: September 23, 2015, 11:19:36 am »

Does the rendering engine support "bump textures" where the program fakes some limited relief with shading tricks?

Back the last time I played with 3D, which was a very long ago, bump textures did not figure into occlusion, which is a little limiting about how wheels interface with tracks.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #424 on: September 23, 2015, 12:13:23 pm »

Have you looked at any of my recent screenshots?
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jseph1234

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #425 on: September 23, 2015, 01:41:20 pm »

It doesn't follow the player yet.

I've been toying with this and I see that it follows my player for part of the time but unless I go really slow it will lose the "connection"

Is that what you mean by not being to "Follow the player yet"?

Looks nice by the way.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #426 on: September 23, 2015, 10:24:12 pm »

It's not supposed to be any following at the moment.
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Gwolfski

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #427 on: September 27, 2015, 05:09:19 am »

this is wonderfull. thank you.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #428 on: September 27, 2015, 02:46:11 pm »

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expwnent

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #429 on: September 27, 2015, 02:52:56 pm »

Awesome!
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Rose

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Poldon

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #432 on: September 28, 2015, 08:30:38 am »

This is incredible!


For certain directional items like beds, will there be detection for walls so that it will have a sensible orientation in various corners and nooks and such, or is that going to be too much?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #433 on: September 28, 2015, 08:57:18 am »

It's something I want to have, yes.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #434 on: September 28, 2015, 10:54:39 am »

Lucky Japa is not just a wizard, but he also has experience with ramp and stair depiction coding huh?
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