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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


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Author Topic: Armok Vision Project, on Hiatus.  (Read 510253 times)

Vattic

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #345 on: September 03, 2015, 02:39:30 am »

Personally I'm quite fond of sprites for characters as in the older Elder Scrolls and Doom games.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #346 on: September 03, 2015, 12:19:02 pm »

Spoiler (click to show/hide)
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #347 on: September 03, 2015, 12:39:21 pm »

Is that a pair of wild wagons frolicking in the plains?
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Poldon

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #348 on: September 03, 2015, 02:13:54 pm »

Probably Water Buffalo, but wagons are likely going to need something more than a single tile sprite come to think of it.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #349 on: September 03, 2015, 07:54:13 pm »

Uh, never mind the water buffalo, what about the werebeast?
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Urist_McSwitzer

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #350 on: September 05, 2015, 04:20:14 am »

I've just finished watching videos of Armok Vision on YouTube.  Gush, I literally dropped tears from my eyes. Love you, guys.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #351 on: September 06, 2015, 04:52:28 am »

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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #352 on: September 07, 2015, 03:05:23 am »

hi, im quite new to the game, but i love your project!
theres only a few things that could be bugging me:
- stones, even polished dont reflect like glass
- how do the sprites work and what about the current tileset/graphicpacks? (i use "obsidian")
- does this work with good fps on old machines?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #353 on: September 07, 2015, 03:52:21 am »

- stones, even polished dont reflect like glass
This is true.
However, right now I'm concentrating more on making everything work. fine tuning materials can be done by later, unless you want to try messing with them yourself. I can give more details on how to do it if you need.
- how do the sprites work and what about the current tileset/graphicpacks? (i use "obsidian")
Right now, the sprites are using a built-in ascii tileset scaled up from one found on the wiki. Later, more customization will be available, but Armok Vision will never care what tileset you use in DF beyond which ascii character the creatures are set to in the raws.
- does this work with good fps on old machines?
There's a lot of performance improvements to be done, but I get about 40 fps on a mid-range PC, with a GTX 560 GPU.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #354 on: September 07, 2015, 11:12:58 am »

i only wanted to see if the textures will be subject to changes later.
for sprites, there are a lot of 2D isometric view games like Baldur's gate etc which show that lovely animated sprites don't need to be very expensive in terms of FPS.

i'm using a celeron 64bit e3400 2x2600MHz, 3GB DDR3, geforce 9800 GTX (512MB VRAM)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #355 on: September 07, 2015, 11:29:35 am »

I'd love for you to test it out and see how it runs.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #356 on: September 07, 2015, 05:14:35 pm »

i'll try it first thing after having a cup of coffee tomorrow morning (damn, should've written that 20 minutes ago, because now that would mean right now, if i already drank a cup of coffee right now, but i havent, so no, later, after sleeping).
i downloaded the program and will see later.
the game still needs a GUI that actually works a lot more intuitive (eg not 5 different ways of selecting things and giving orders.)
i seriously don't understand why my last fortress ran out of booze - maybe the seed-stockpile-barrel-problem, but my next fortress will not fall due to that!
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Now with Patreon!
« Reply #357 on: September 08, 2015, 01:41:42 pm »

I've started a patreon page!

In case any of you want to help out with the project, you can pledge here:

https://www.patreon.com/japamala
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Now with Patreon!
« Reply #358 on: September 08, 2015, 03:07:52 pm »

I has no moneys but would love to throw wallets at you. T.T
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Now with Patreon!
« Reply #359 on: September 08, 2015, 04:03:52 pm »

How much would paid assets affect other contributors?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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