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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


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Author Topic: Armok Vision Project, on Hiatus.  (Read 514221 times)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1500 on: February 18, 2018, 05:25:17 pm »

Dig the concept, not a fan of the set though, I already know I could swap in one unrelated to that guy manually but how hard would it be to put in stuff like an ascii/graphics toggle if not an option to use a set of your choice?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1501 on: February 18, 2018, 09:12:58 pm »

Actually, the say these are done, they don't use different sets that can be swapped. It requires a new build.


But if you have better looking art, you're welcome to send me some.
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Rose

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Rose

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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1504 on: March 05, 2018, 12:25:43 pm »

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Pvt. Pirate

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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Urist McVoyager

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1506 on: March 05, 2018, 07:35:50 pm »

Sweet, fire is now a thing in AV!
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Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1507 on: March 05, 2018, 11:38:13 pm »

So, how slow does it get if the whole map is on fire?

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1508 on: March 06, 2018, 12:03:02 am »

There's actually a particle limit, so if you attempt to set the map on fire, it will only render like half.
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Urist McVoyager

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1509 on: March 06, 2018, 10:45:38 pm »

Good thinking. Half the map on fire is still half the map more than we had before!
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Rose

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malistaticy

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1511 on: March 31, 2018, 06:20:12 am »

is there a guide on how to build the program? im clueless when it comes to unity, and im getting errors about newtonsoft and other such things
on a related note, when do you plan to make another release?  :P
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"Honestly, I have no idea how that got there"

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1512 on: March 31, 2018, 06:27:41 am »

I plan on making another release today.

As for building, you need to make sure you have Git LFS installed, before you clone the repo. Then you have to run the "Mytools->Collect materials" at least once before you run it for the first time.
There's also some menu options to package a release under the same menu that run the materials script first.
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malistaticy

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1513 on: March 31, 2018, 06:47:03 pm »

thats fantastic news!
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forgotten_idiot

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1514 on: April 02, 2018, 02:51:20 am »

I tried Armok Vision for the first time today, and it's totally awesome, but...my dwarves show up naked! It's kinda funny, but still, how do I fix that? Can't have my dorf running around in full nude, that's inappropriate. I'm playing 44.08 with alpha DFhack & phoebus tileset.
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