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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 [2] 3 4 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 514165 times)

Meph

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #15 on: December 15, 2014, 11:38:30 am »

Ignoring animation for now, would this mean that people could contribute 3D models?

Something like this?
Spoiler (click to show/hide)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Vanst7

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #16 on: December 15, 2014, 12:28:40 pm »

oh nice!
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Ysyua

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #17 on: December 15, 2014, 08:59:32 pm »

I cannot be the only person thinking about how nicely this could work with mifki's UI magic.
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Quote from: Ysyua
I had a trog give birth while scaling a wall. Just before one of my crossdorfs loosed a bolt at her. The trog baby drowned.
They said the walls were impregnable. You didn't have to prove me wrong by giving birth on them.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #18 on: December 15, 2014, 09:11:56 pm »

Ignoring animation for now, would this mean that people could contribute 3D models?

Something like this?
Spoiler (click to show/hide)
At the moment, I don't plan on using 3d models for creatures, because sprites are much easier to work with, but I may eventually change my mind on that.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #19 on: December 16, 2014, 12:07:55 am »

Damn dude, done did delightfully depth-enabled dorfiness!
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Meph

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #20 on: December 16, 2014, 10:26:06 am »

Sure thing that 3D models are much more work, especially with textures. If you want to use sprites, wouldnt the stonesense sprites work?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Scoops Novel

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #21 on: December 16, 2014, 12:15:49 pm »

Bravo you goddamn legend.
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WillowLuman

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #22 on: December 16, 2014, 12:34:49 pm »

Sure thing that 3D models are much more work, especially with textures. If you want to use sprites, wouldnt the stonesense sprites work?
Current list of planned features, in order of importance/order of implementation:

 - 3D map, slice-able at any layer, much like Stonesense and normal DF.
 - Camera angles that include DF top-down, with and without perspective, and Stonesense Isometric.
- Sprite based units that use the rather powerful Stonesense sprite system, optionally showing full outfits on all your dorves.
 - Some way to control DF through the program. This can be either done by directly copying over the game UI, or with a more advanced interface. Obviously the first is easier.
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Meph

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #23 on: December 16, 2014, 12:51:23 pm »

Thanks HugoLuman, either I overlooked this or Japa did edit the first post since I read it. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #24 on: December 16, 2014, 10:01:02 pm »

I have the ability to color the terrain now.

Todo: Colors that actually make sense.

Spoiler (click to show/hide)
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Naryar

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #25 on: December 18, 2014, 07:35:01 pm »

Will it not kill our FPS (especially in an old, populated fort) like running a second dwarf fortress ? In theory it sounds amazing but i fear it may be too good to be true.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #26 on: December 18, 2014, 09:47:26 pm »

So far, there is a slight hit. Mostly from copying data.

IIn terms of cpu, if you have two or more cores, and a decent gpu, you should be fine on that end.
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Polemicist

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #27 on: December 20, 2014, 06:12:57 pm »

Are there camera restrictions? Can we bind a wasd format and walk around our fortresses at some point?

By the way, you're great and this is rad.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #28 on: December 20, 2014, 09:01:27 pm »

Right now, it's locked to a copy of the DF viewport, but more view options is just a matter of figuring out a way to switch between them.
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Scoops Novel

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #29 on: December 31, 2014, 10:54:29 am »

Will this extend to items? Adventure mode inventories?
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