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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 97 98 [99] 100 101 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 514240 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1470 on: February 04, 2018, 05:02:19 am »

You might be moved away from the fort.

Try pressing F to center it.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1471 on: February 04, 2018, 02:51:45 pm »

Artifacts, etc.
"The choice to go with ascii art for the artwork is mainly a practical one, because otherwise setting up actual artwork to use for everything would take forever, especially without any artists on this project. "
well, we could let the user chose a pack like mephs or others to chose how the artworks look.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1472 on: February 04, 2018, 03:20:06 pm »

I've considered it.

I do that with creatures already.
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Evaris

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1473 on: February 04, 2018, 07:22:55 pm »

You might be moved away from the fort.

Try pressing F to center it.

Didn't help, still have that gaping hole in the tile my fort should be in. 
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Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1474 on: February 04, 2018, 09:00:58 pm »

Any errors while loading? What's your game mode?
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Evaris

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1475 on: February 05, 2018, 02:10:21 am »

Fortress mode, no errors that I've seen?
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Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1476 on: February 05, 2018, 02:11:42 am »

Out Of curiosity, what is in focus in the DF window?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1477 on: February 05, 2018, 10:16:44 am »

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Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1478 on: February 05, 2018, 01:44:10 pm »

Very nice!!!
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Pvt. Pirate

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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1480 on: February 06, 2018, 03:00:11 am »

Actually looks better than in-game engravings!

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1481 on: February 09, 2018, 12:23:14 pm »

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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1482 on: February 09, 2018, 01:30:07 pm »

is there a maximum for decorations on an item or do you have to let the script decide which just aren't going to be shown?
it looks awesome!
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1483 on: February 09, 2018, 02:02:15 pm »

Oh my goodness all of this is amazing.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.18.0 Release!
« Reply #1484 on: February 09, 2018, 08:44:09 pm »

is there a maximum for decorations on an item or do you have to let the script decide which just aren't going to be shown?
it looks awesome!

I have to manually put each potential decoration onto the model, and tag them. Then the script fills out what it can.

So on the dresser, the top band, each ring, and the gem in the center of each ring, are all potential decorations that can be displayed, making 13 possible regular decorations, and 8 possible image type decorations. (regular being anything not an image)
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