Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 77 78 [79] 80 81 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510272 times)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1170 on: November 19, 2016, 01:30:15 am »



Which looks better?
Logged

Heretic

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1171 on: November 19, 2016, 02:32:49 am »

4 and 5, i think.But...Something like this(such as i understand it's walls) can be like  an option.
Some like more rounded shapes, some likes rectangles more.
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1172 on: November 19, 2016, 03:46:25 am »

4 and 1
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1173 on: November 19, 2016, 04:30:53 am »

Spoiler (click to show/hide)

Which looks better?

I'm not sure what these are. If these are walls, I like 5. If these are wormy tendrils, I like 3.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1174 on: November 19, 2016, 06:32:10 am »

They're walls.
Logged

CLA

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1175 on: November 19, 2016, 06:57:23 am »

1. 4 and 5 don't look too bad either.
2 must have a diagonal on the inside curve like 5 otherwise it just looks like shit (and 3 should just be 5).
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1176 on: November 19, 2016, 10:18:09 am »

1, 4, and 5.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1177 on: November 19, 2016, 12:17:20 pm »

1, 5 and 2 if it has the same kind of fillet as 5.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1178 on: November 19, 2016, 01:06:01 pm »

4
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Thundercraft

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1179 on: November 19, 2016, 02:43:21 pm »

Definitely 4 and/or 5.
Logged

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1180 on: November 19, 2016, 06:32:33 pm »

1
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

Pvt. Pirate

  • Bay Watcher
  • Dabbling Linux User
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1181 on: November 19, 2016, 08:09:40 pm »

4
Logged
"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1182 on: November 19, 2016, 09:09:26 pm »

4 and 5
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1183 on: November 21, 2016, 03:00:28 am »



This is something, but I'm not happy with it.
Logged

CLA

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1184 on: November 21, 2016, 08:32:41 am »

So it's 5, but when there's a diagonal passage, it uses 4 to show that the path is indeed passable?
I don't know. It doesn't seem necessary to me. I think just 5 (or 4) would work equally well.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0
Pages: 1 ... 77 78 [79] 80 81 ... 110