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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 72 73 [74] 75 76 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 510313 times)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1095 on: October 31, 2016, 01:32:08 pm »

The full isometric dwarff/dwarfm/etc models probably.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1096 on: October 31, 2016, 01:53:44 pm »

Mainly because Armok Vision doesn't have any sort of creature customization at all.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1097 on: October 31, 2016, 02:25:17 pm »

Yeah, there was a whole lot of stonesense that went towards that, which was a neat touch, but the full 3D aspect of AV is a neat touch too.
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Fleeting Frames

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1098 on: October 31, 2016, 11:10:41 pm »

Cages are going to look pretty interesting with dog/poult/crocsplosion stuffed in one.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1099 on: October 31, 2016, 11:45:51 pm »

I'll probably just show a single creature inside, though.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1100 on: November 01, 2016, 02:06:59 am »

Spoiler (click to show/hide)
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Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1101 on: November 02, 2016, 02:41:57 pm »

I'm sure it's something I'm doing, but I can't get it to display my fort suddenly.

It says there are no blocks to read :o

I'm running 43.03, is Armokvision compatible?


UPDATE: It totally works now I don't know what I did. Magic!

I have noticed that it seems to be drawing old splatters. Paths of vomit that have long since been erased still seem to display. FYI.
« Last Edit: November 02, 2016, 03:17:16 pm by Dunamisdeos »
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Atarlost

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1102 on: November 02, 2016, 04:22:38 pm »

I've turned up some issues with the first person movement mode in the version of Armok Vision that came with PyLNP 0.12a. 

Ramps that have walls on opposite sides cannot be climbed.
eg. this sort of saddle in natural terrain:
Code: [Select]
z=ramp z+1
+OO+   .++.
+^^+   .VV.
+OO+    .++.

Ramps that have constructions above the down direction cannot be descended. 
eg. this sort of caravan ramp:
Code: [Select]
z=ramp z+1
OOO    OOO
+^O    OV+
+^O    OV+
+^O    OV+
OOO    OOO

A one tile wide hallway with a ramp will have both problems. 

At least one pseudofloor isn't implemented (the grate) which can make paths that go over one untraversable. 



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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1103 on: November 02, 2016, 09:42:45 pm »

Yeah, I'll have to fiddle with the ramp shapes a bit.

And I'll work on grate floor too.

In the mean time, you can add grates to the bridge definition in the Armok Vision raws.
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Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1104 on: November 04, 2016, 04:14:39 pm »

I figured out my self created vomit display problem.

Also I figured I'd post my grand entrance and upper fortress. Japa has made a very awesome thing here, even if I used multiple colors of stone to build this.

Spoiler (click to show/hide)
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1105 on: November 06, 2016, 02:06:59 am »

http://imgur.com/a/fihXs

Now all items will, at the very least, show a simple sprite.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1106 on: November 06, 2016, 02:09:16 am »

Probably it's time for alpha release?
13.2 or something?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1107 on: November 06, 2016, 02:47:25 am »

It'll be 0.14, but it will happen after I get a play/pause button in there.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1108 on: November 06, 2016, 11:35:02 am »

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Bumber

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1109 on: November 07, 2016, 02:55:27 am »

Time
It looks like magma gets brighter at night. Is that due to the moonlight, an eye-adjust shader, or what?
« Last Edit: November 07, 2016, 02:57:51 am by Bumber »
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