Rule #1: You must always claim a site as an adventurer.
Made in: Turn one by Salmeuk.
Rule #2: Any player who breaks a rule must place the phrase "I'm a cheating cheater." at the start of each post they make in this thread.
Made in: Turn two by ptb_ptb.
Rule #3: The same player should not take two turns in a row.
Made in: Turn three by ptb_ptb.
Rule #4: All fortresses must pay a tribute of 10,000 urist times the number of years the fort has existed to the mountainhome each Fall. If the fortress cannot pay the tribute for any reason (including the death of the traders coming on or going off the map, there is no trade depot, etc) the fortress is considered a failure and must be abandoned.
Made in: Turn four by Tacomagic
Rule #5: A player who ends this Age of Roc and Desert Titan by killing both the Desert Titan and the Roc shall be granted exemption from Rule 4
Made in: Turn five by ptb_ptb.
Rule #6: Kobold Rule part 1: EVER'BODY KOBOLDS! On your next (or first if you are just starting) turn that you play in adventure mode, you must make and play a kobold and keep the name handy. Try and keep this kobold alive because it will become important to future rules. If the kobold dies, you must create a new one during your next adventure turn. If you plan to play fortress mode, you do not need to create a kobold that turn.
Made in: Turn six by Tacomagic
Rule #7: All kobold adventurers must be generated with at least 20% of skill points spent on ambush.
Made in: Turn seven by ptb_ptb.
Rule #8: Kobold Rule #3: Kobolds for Hire! The savvy overseer can reduce their tribute by using a kobold for hire to do important (and unimportant) jobs for the Mountainhome.
Made in: Turn eight by Tacomagic
The kills on your mandatory kobold adventurer reduce your tribute as follows:
* Each non-noteworthy (animal) kill reduces the base tribute* value by 10.
* Each kill of an evil or dwarven-war sentient (goblins, other non-PC kobolds, bandits, war targets, etc) reduces base tribute by 100.
* Each kill of non-zombie, non-werebeast night creature reduces tribute by 250.
* Each kill of a werebeast or zombie reduces tribute by 500.
* Each kill of a Semi-megabeast reduces tribute by 1,000.
* Each kill of a mega-beast, titan, or forgotten beast reduces tribute by 2,500.
* If you can kill a demon with a kobold and have that kobold live, you no longer have to pay tribute.
Rule #9 Give Beekus the finger. Beekus sad finger gone. Find Beekus and give Beekus finger. Any finger do. Beekus can't give Beekus finger - too confusing. Player give Beekus finger get pardon for rule breaking! (valid for one rule breaking occasion only).
Made in: Turn nine by ptb_ptb.
(N.B. Breekus is now dead )Rule #10 Checkout Procedure - In order to keep track of who has the file, the following checkout procedure must be observed: When you intend to take a turn, you must announce that you are downloading. You will have 72 hours from that message to post the results of that turn and upload the save. After that 72 hour window, the current save will be considered available for downloading for a turn. You can still attempt to upload before the next turn is claimed if you go over the 72 hour limit. This should keep with the idea of this being "speed fortress" play. For timekeeping purposes, the time-stamp of your post will be used to determine this time, rounded up to the next hour.
Made in: Turn ten by tacomagic.
Rule #11 CHEATING IS GOOD!
Completely disregard ONE rule as much as you wish (EXCLUDING: ONLY BUILD ONCE & REPORTING BUGS! these aren't "rules" more of "laws", see post #2 for all rules), bonus points if you go completely the other direction, such as not only ignoring the 10,000 dorf bucks to the homeland, but even stealing it! Every attempt should be made to adhere to the rest of the rules.
Note, rule #2 should only take effect on any rule which isn't the one you intended to break.
Made in: Turn eleven by bigheaded.
Rule #12 Less is more. Whoever made the most wordy rule must be referred to as Wordy McWordiness.
Made in: Turn twelve by ptb_ptb.
Rule #13 You may use advfort (needs dfhack) but only in failed dwarf fortresses (abandoned, successfully invaded or no dwarf residents left).
Made in: Turn thirteen by ptb_ptb.
Rule #14 Skipped! by tacomagic (keeping the number to make things easier to follow
)
Rule #15 Goblin population control - If you kill 25 or more goblins during your turn, you may chose to remove a rule of choice. The rule removed must not have dependent rules*. All the goblins must die during one turn. Goblin aligned sentients count as goblins for this rule. They can be killed in either fortress or adventure mode.
Made in: Turn fifteen by tacomagic.