I think I remember someone asking this before, but I don't recall if it ever got answered. I'd be quite happy to be pointed to an existing answer :3
I'm in a 2x2 embark with temperature off. There are trees everywhere, and as a consequence, apple leaves and apples and almonds and sand pears and...etc...littering the ground everywhere. Does that have an impact on calculations per second? I would have thought not with temperature turned off, but my fps is getting pretty bad with only 20 dwarves (most of whom attend parties all the time.)
It might be a large-ish world, but only 100 years of history. I've been in this embark for a while now, don't really want to abandon it. It should be playable for another year or two, but my megaproject won't be done by then. (A massive tower both aboveground and below, made with open-air quarries.)
This is DF 0.40.18.
Separate issue: DF uses 8% CPU. (Single-threading fml, but I know multi isn't coming any time soon.) Anyway, it should be able to use at least 12.5% because of my logical core setup. So is it possible that my memory is the bottleneck, and it's actually using all the CPU it needs? It's a pretty-much-new gaming laptop, so I would expect better than 60 FPS plugged in on high performance with 20 dwarves, 2x2 embark, only 2 caverns revealed, and temperature off.
As a last resort, if the game does become unplayable, is there anything in DFHack that allows you to transfer forts from one world/location to another world/location? I'm guessing not (since there would probably be a lot of problems with that), but it would be insanely useful, just to cut down on the history calculations if you bit off more than your computer can chew.