Sooo~ The original idea came from [REDACTED], I have talked to the Toad and he said it was okay to continue with planning this, we just aren't to reference [REDACTED] or use the term "Nexus" Which I'm perfectly fine with since I was thinking Hub or Hubs sounds better. Anyways~ Planning time.
So, my first thoughts for how to organize the whole thing is there's a primary Hub, which connects either directly to various worlds, or to secondary hubs, which then connect to worlds. Not sure which is better, could do a combo. Thoughts? Maybe options for temporary or permanent links to be made in one world to connect to others?
GM's have control over their own worlds. Obviously we can't link anything already running into this due to the potential for derailment. GM's can do pretty much whatever. I'm thinking that the links between world/hub should be closed from the getgo and unactivated until someone in the world opens it on purpose or by accident. Or maybe the world just happens to already have an open gateway from times past. Again, purely up to the GM, I have no bloody idea how this will work right now sooooo thoughts?
Worlds and Physics and Magic: I'm thinking denizens of a given world follow that worlds physics even when not in that world. Magic would probably need to be acquired from their homeworld unless they were compatible with a separate world. Again, not sure how it will work. Thoughts?
Worldbuilding. GM's have control of worldbuilding for their respective worlds. Player characters likely can do some stuff also, probs best for the GM to say what's okay to add and what's not for the players. Quality matters. Preferably stable worlds, but if someone feels like doing an unstable one, go ahead, be good for a plotpoint if they try invading another for resources. Not entirely sure here. Thoughts?
Canon Quality Control: For things that affect multiple worlds or a Hub, all affected GM's and maybe players should talk about it. With other people adding input if needed, if you want to do a major plotpoint that will affect another world, talk to the GM of that world first. If you're a player and you want to overthrow a monarch in the world you're on, talk to your GM first so he/she know's what's going on and can set up the plotline for that. Think this is decent, buuut thoughts?
Other stuff: I'm sure I'm missing stuff. I expect this list to be bloody massive when we actually start. Thoughts?
Also, name is open for changing, this one just sounded poetic when I made the thread.