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Author Topic: World Divided, Turn 1.2 - Combat [9/9]  (Read 6903 times)

MrVoid

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #75 on: December 16, 2014, 12:13:52 am »

I dont have any intel on my crash site other than it is somewhere near syria.
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What the fuck is wrong with you guys.

Chiefwaffles

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #76 on: December 16, 2014, 12:17:18 am »

Wounded is "just a flesh wound" territory, so wounded can fight at partial capacity.

I dont have any intel on my crash site other than it is somewhere near syria.
If you want any specific details about something you think you should know, just ask.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Playergamer

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #77 on: December 16, 2014, 12:20:42 am »

Hit the crash site with the wounded Spec-Ops, then, and jot down somewhere that we need a faster helicopter.
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MrVoid

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #78 on: December 16, 2014, 12:35:08 am »

Pm sent.

Proceed to crash site.
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RulerOfNothing

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #79 on: December 16, 2014, 12:57:06 am »

AAET orders
Recovery of the alien remains and crashed craft is to commence immediately. The Spec-Ops squad is to stand guard at the crash site while recovery operations are underway, while the H-36s are to attempt to engage the UFO over South Africa (refuelling beforehand if necessary).

Actually, what do the aliens look like (if their bodies weren't too badly damaged by the crash of course)?
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Chiefwaffles

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #80 on: December 16, 2014, 01:05:08 am »

Rouughly like the stereotypical type alien:
Spoiler (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Aseaheru

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #81 on: December 16, 2014, 12:12:07 pm »

ADU orders
 All specopps troops and remaining normal squad are to use the Landhopper to travel to the Germany crash, while requesting that local troops assist, preferably with indirect fire support.
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cheesemcmuffin88

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #82 on: December 16, 2014, 08:38:29 pm »

In Regards to the Crash in Germany

Messages
Spoiler (click to show/hide)

Orders
A squad of 20 Spec Ops shall be loaded onto the land hopper and given orders to secure the crash site from any potential alien survivors. A twenty man squad of volunteers accompanying them shall secure the crash site from outside interference. Another squad of 10 volunteers shall be given bludgeons and the instructions to bring us back a live subject. The H-36 shall fly cover over the whole operation
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Aseaheru

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #83 on: December 16, 2014, 10:26:59 pm »

ADU orders regarding God's Front orders

Allow them to join us in attacking the crash, but if they attempt to restrict our access (or the access of anyone else) than make it quite clear that all support from the ADU will Cece, and all other nations and organizations will be advised not to assist Russia in any way, shape or form, including civilian trade.
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a1s

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #84 on: December 17, 2014, 03:28:01 am »

Area 51

Has no concern for what happens in Europe. Good luck though.
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Nerjin

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #85 on: December 17, 2014, 11:11:24 am »

Area 51

Is a jerk. Hope you die in an alien related fire.

I fixed that for you.
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a1s

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #86 on: December 17, 2014, 11:20:02 am »

Area 51
Is a jerk. Hope you die in an alien related fire.
I fixed that for you.
We do. Sadly you're not in Europe, Korea.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Aseaheru

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #87 on: December 17, 2014, 11:21:27 am »

No concern at what happens to your oil producing region, or your NATO "friends"? Hell, even the troops you have over there?
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a1s

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #88 on: December 17, 2014, 11:26:01 am »

No concern at what happens to your oil producing region, or
What, Saudi Arabia? No, we still care about them. :P
your NATO "friends"?
well...
It started with a sudden announcement from many alliances of the world stating they were all dissolving
Fake edit: Huh. I read that as "all alliances". Does NATO exist? This could be kinda embarrassing right now.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Aseaheru

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Re: World Divided, Turn 1.2 - Combat [9/9]
« Reply #89 on: December 17, 2014, 11:35:14 am »

A good portion of gas is imported from the area around the Ukraine, which is why alot of semi-crazy people say the US is actively fucking over the region inorder to gain control.

As for nato, that is a good question.
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